Sheep training flock of 10 fix?

This commit is contained in:
Johnny Fernandes
2026-04-24 10:58:36 +01:00
parent 4189cc8dba
commit 17eb25864e
3 changed files with 280 additions and 40 deletions
+49 -33
View File
@@ -51,14 +51,17 @@ class HerdingEnv(gym.Env):
WALL_MARGIN = 3.5
# -----------------------------------------------------------------------
# Reward weights (progress-based potential shaping + sparse bonuses)
# Reward weights (two-phase: collect first, then drive)
# -----------------------------------------------------------------------
W_DRIVE = 2.0 # progress: flock COM moved toward pen
W_COLLECT = 2.0 # progress: flock radius shrank (was 0.5 — must match W_DRIVE)
W_ALIGN = 0.5 # position: dog on anti-pen side of flock COM
W_PEN_BONUS = 10.0 # per sheep penned (was 5.0)
W_COMPLETE = 100.0 # all sheep penned (was 20.0 — must dominate dense rewards)
W_STEP_COST = 0.002 # time penalty
W_DRIVE = 2.0 # progress: COM moved toward pen (only when compact)
W_COLLECT = 4.0 # progress: radius shrank (2× stronger when scattered)
W_ALIGN = 0.5 # position: dog on anti-pen side of COM
W_COMPACT_BONUS = 0.1 # per-step bonus for staying compact (sustained signal)
W_PEN_BONUS = 10.0 # per sheep penned
W_COMPLETE = 100.0 # all sheep penned
W_STEP_COST = 0.002 # time penalty
DRIVE_GATE_RADIUS = 5.0 # flock must compact below this (m) before drive reward fires
def __init__(self, n_sheep: int = 1, max_steps: int = 2000,
render_mode: str = None, random_n_sheep: bool = False):
@@ -71,7 +74,7 @@ class HerdingEnv(gym.Env):
# Fixed 13-dim observation regardless of n_sheep:
# dog_pos(2) + rel_com(2) + rel_far(2) + com_to_pen(2)
# + far_to_pen(2) + radius(1) + mean_disp(1) + frac_penned(1)
# + far_to_pen(2) + radius(1) + second_far_dist(1) + frac_penned(1)
self.observation_space = spaces.Box(
low=-np.inf, high=np.inf, shape=(13,), dtype=np.float32
)
@@ -259,60 +262,73 @@ class HerdingEnv(gym.Env):
return com, float(dists.max()), float(dists.mean())
def _obs(self) -> np.ndarray:
com, radius, mean_disp = self._flock_stats()
com, radius, _ = self._flock_stats()
active_mask = ~self.penned[:self.n_sheep]
# Farthest active sheep from COM (outlier the dog needs to chase)
if active_mask.any():
pts = self.sheep_pos[:self.n_sheep][active_mask]
idx = int(np.argmax(np.linalg.norm(pts - com, axis=1)))
far = pts[idx]
dists = np.linalg.norm(pts - com, axis=1)
sorted_idx = np.argsort(dists)[::-1] # farthest first
far = pts[sorted_idx[0]]
# 2nd farthest — if only 1 active sheep, reuse the same position
far2 = pts[sorted_idx[1]] if len(sorted_idx) > 1 else far
second_far_dist = float(dists[sorted_idx[1]]) if len(sorted_idx) > 1 else 0.0
else:
far = self.PEN_CENTER.copy()
far = far2 = self.PEN_CENTER.copy()
second_far_dist = 0.0
S = self.FIELD # normalisation scale for positions
D = 2 * self.FIELD # for relative vectors that can span the whole field
S = self.FIELD
D = 2 * self.FIELD
return np.array([
self.dog_pos[0] / S, self.dog_pos[1] / S, # dog abs pos
(com[0] - self.dog_pos[0]) / D, # COM relative to dog
self.dog_pos[0] / S, self.dog_pos[1] / S,
(com[0] - self.dog_pos[0]) / D,
(com[1] - self.dog_pos[1]) / D,
(far[0] - self.dog_pos[0]) / D, # farthest relative to dog
(far[0] - self.dog_pos[0]) / D,
(far[1] - self.dog_pos[1]) / D,
(self.PEN_CENTER[0] - com[0]) / D, # COM to pen
(self.PEN_CENTER[0] - com[0]) / D,
(self.PEN_CENTER[1] - com[1]) / D,
(self.PEN_CENTER[0] - far[0]) / D, # farthest to pen
(self.PEN_CENTER[0] - far[0]) / D,
(self.PEN_CENTER[1] - far[1]) / D,
radius / D, # flock compactness
mean_disp / D, # mean spread
active_mask.sum() / self.n_sheep, # fraction still active
radius / D,
second_far_dist / D, # replaced mean_disp: 2nd farthest sheep from COM
active_mask.sum() / self.n_sheep,
], dtype=np.float32)
def _reward(self, n_penned: int, newly_penned: int) -> float:
com, radius, _ = self._flock_stats()
com_dist = float(np.linalg.norm(com - self.PEN_CENTER))
# Progress rewards: positive when state improves
drive_progress = (self._prev_com_dist - com_dist) * self.W_DRIVE
collect_progress = (self._prev_radius - radius) * self.W_COLLECT
drive_delta = self._prev_com_dist - com_dist
collect_delta = self._prev_radius - radius
self._prev_com_dist = com_dist
self._prev_radius = radius
# Alignment: reward dog for being on the anti-pen side of the flock
# COM, gated by proximity so only nearby positioning counts.
# +1 = dog directly behind flock, -1 = dog on pen side (wrong).
# Alignment: dog on anti-pen side of COM, gated by proximity.
d_dog_com = float(np.linalg.norm(self.dog_pos - com))
if d_dog_com > 0.1 and com_dist > 0.1:
pen_dir = (self.PEN_CENTER - com) / com_dist # COM → pen
dog_dir = (self.dog_pos - com) / d_dog_com # COM → dog
cosine = -float(np.dot(pen_dir, dog_dir)) # +1 when opposite
pen_dir = (self.PEN_CENTER - com) / com_dist
dog_dir = (self.dog_pos - com) / d_dog_com
cosine = -float(np.dot(pen_dir, dog_dir))
proximity = max(0.0, 1.0 - d_dog_com / self.FLEE_DIST)
alignment = cosine * proximity * self.W_ALIGN
else:
alignment = 0.0
reward = drive_progress + collect_progress + alignment
scattered = radius > self.DRIVE_GATE_RADIUS
# Collect always on; 2× scale when scattered to force collect-first.
r_collect = collect_delta * self.W_COLLECT * (2.0 if scattered else 1.0)
# Drive only fires when flock is compact — prevents rewarding COM movement
# while sheep are spread across the field.
r_drive = 0.0 if scattered else drive_delta * self.W_DRIVE
# Small sustained reward for maintaining a compact flock.
r_compact = 0.0 if scattered else self.W_COMPACT_BONUS
reward = r_drive + r_collect + r_compact + alignment
reward += newly_penned * self.W_PEN_BONUS
reward -= self.W_STEP_COST
if n_penned == self.n_sheep: