Checkpoint 2

This commit is contained in:
Johnny Fernandes
2026-05-07 22:00:10 +01:00
parent 90aa3bbcb4
commit 1bb9415414
37 changed files with 3068 additions and 2912 deletions
+115
View File
@@ -0,0 +1,115 @@
# Shepherd Herding — Training & Inference
This directory holds the Gymnasium environment, PPO training script, and
evaluation harness for the RL shepherd-dog policy. The Webots controller
in `controllers/shepherd_dog/` loads the resulting policy at inference
time when launched with `HERDING_MODE=rl`.
## Layout
```
training/
├── herding_env.py # gymnasium.Env — the dog is the agent
├── train_ppo.py # SB3 PPO entry point (vec envs, eval, curriculum)
├── eval.py # rollout success-rate / time-to-pen across flock sizes
├── parity_test.py # smoke test: shapes, determinism, baseline rollout
├── configs/ppo_default.yaml
├── runs/ # tensorboard + checkpoints (gitignored)
└── requirements.txt
```
## Setup
```bash
python -m venv .venv && source .venv/bin/activate
pip install -r training/requirements.txt
```
CPU is the default and also the recommended device — SB3's PPO with an
MLP policy of this size runs faster on CPU than on GPU because the
bottleneck is rollout collection, not gradient compute. The 16 SubprocVecEnv
workers saturate ~16 CPU cores. To force CUDA anyway, pass `--device cuda`.
## Train
```bash
# Full curriculum (1 → 10 sheep), ~5M steps, ~23h on a single GPU.
python -m training.train_ppo \
--config training/configs/ppo_default.yaml \
--out-dir training/runs/baseline
```
Outputs:
- `training/runs/baseline/best/best_model.zip` — best eval checkpoint
- `training/runs/baseline/best/vecnormalize.pkl` — observation stats
- `training/runs/baseline/checkpoints/ppo_*.zip` — periodic checkpoints
- `training/runs/baseline/tb/` — TensorBoard logs (`tensorboard --logdir`)
To resume:
```bash
python -m training.train_ppo --resume training/runs/baseline/checkpoints/ppo_500000_steps.zip
```
## Evaluate
```bash
# RL policy
python -m training.eval --policy training/runs/baseline/best
# Strömbom baseline
python -m training.eval --policy strombom
```
Prints success rate, mean steps, and mean penned-count per flock size.
Use the same `--n-seeds` for both to get a fair RL-vs-Strömbom A/B.
## Parity / smoke test
```bash
python -m training.parity_test
```
Checks observation/action shapes, deterministic seeding, the curriculum
sampler, and a 400-step Strömbom rollout. Run this before every long
training job — catches the boring class of bugs in seconds.
## Run the policy in Webots
1. Train (above) — produces `training/runs/<name>/best/`.
2. In Webots, set the dog controller's environment variables:
```bash
export HERDING_MODE=rl
export HERDING_POLICY_DIR=$(pwd)/training/runs/baseline/best
webots worlds/field.wbt
```
Or set them via Webots' controller args / a `.wbproj` if you prefer.
3. To force the Strömbom baseline (same world, same controller):
```bash
export HERDING_MODE=strombom
webots worlds/field.wbt
```
If `HERDING_MODE=rl` but the policy can't be loaded (SB3 not installed,
zip missing, etc.), the controller logs the error and falls back to
Strömbom automatically.
## Curriculum knobs
The default schedule in `configs/ppo_default.yaml` widens
`max_n_sheep` over training. Each reset samples `n_sheep ~ U[1,
max_n_sheep]`, so the final policy has seen every flock size from 1 to
10 in proportion. To pin a specific size, instantiate the env with
`HerdingEnv(n_sheep=N)` (see `eval.py`).
## Reward shaping
Weights live in class attributes on `HerdingEnv`. Tune from the 1-sheep
curriculum first — if the dog can't herd a single sheep cleanly, raising
`W_PROGRESS` or lowering `W_TIME` is usually the fix. For multi-sheep
collapse modes (dog spins between sheep), increase `W_COMPACT` so
tightening the flock pays.