Sheep training flock of 10 fix?
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+2
-16
@@ -54,10 +54,9 @@ class HerdingEnv(gym.Env):
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# Reward weights (simple per-sheep progress — no phases, no gating)
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# -----------------------------------------------------------------------
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W_PER_SHEEP = 2.0 # progress: sum of per-sheep distance-to-pen reductions
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W_ALIGN = 0.3 # position: dog on anti-pen side of COM (small, directional hint)
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W_PEN_BONUS = 10.0 # per sheep penned
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W_COMPLETE = 100.0 # all sheep penned
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W_STEP_COST = 0.002 # time penalty
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W_STEP_COST = 0.02 # time penalty — strong enough to punish doing nothing
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def __init__(self, n_sheep: int = 1, max_steps: int = 2000,
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render_mode: str = None, random_n_sheep: bool = False):
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@@ -309,20 +308,7 @@ class HerdingEnv(gym.Env):
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else:
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r_progress = 0.0
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# Small alignment hint: reward dog for being on anti-pen side of COM.
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com, _, _ = self._flock_stats()
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com_dist = float(np.linalg.norm(com - self.PEN_CENTER))
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d_dog_com = float(np.linalg.norm(self.dog_pos - com))
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if d_dog_com > 0.1 and com_dist > 0.1:
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pen_dir = (self.PEN_CENTER - com) / com_dist
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dog_dir = (self.dog_pos - com) / d_dog_com
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cosine = -float(np.dot(pen_dir, dog_dir))
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proximity = max(0.0, 1.0 - d_dog_com / self.FLEE_DIST)
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alignment = cosine * proximity * self.W_ALIGN
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else:
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alignment = 0.0
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reward = r_progress + alignment
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reward = r_progress
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reward += newly_penned * self.W_PEN_BONUS
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reward -= self.W_STEP_COST
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if n_penned == self.n_sheep:
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