Sheep training flock of 10 fix?

This commit is contained in:
Johnny Fernandes
2026-04-24 16:12:16 +01:00
parent fe5174e0bd
commit 58d773cb7c
+37 -13
View File
@@ -55,7 +55,7 @@ class HerdingEnv(gym.Env):
# -----------------------------------------------------------------------
W_DRIVE = 2.0 # progress: COM moved toward pen (only when compact)
W_COLLECT = 4.0 # progress: radius shrank (2× stronger when scattered)
W_APPROACH_FAR = 1.0 # progress: dog moved toward farthest straggler (scatter only)
W_HERD_POS = 1.5 # progress: dog moved toward ideal herding position behind far1
W_ALIGN = 0.5 # position: dog on anti-pen side of COM (compact only)
W_PEN_BONUS = 10.0 # per sheep penned
W_COMPLETE = 100.0 # all sheep penned
@@ -89,7 +89,7 @@ class HerdingEnv(gym.Env):
self._prev_penned = 0
self._prev_com_dist = 0.0
self._prev_radius = 0.0
self._prev_dog_to_far1 = 0.0
self._prev_dog_to_ideal = 0.0
self.dog_pos = np.zeros(2, dtype=np.float32)
self.sheep_pos = np.zeros((self.MAX_SHEEP, 2), dtype=np.float32)
self.penned = np.ones(self.MAX_SHEEP, dtype=bool)
@@ -160,9 +160,11 @@ class HerdingEnv(gym.Env):
if active_mask.any():
pts = self.sheep_pos[:self.n_sheep][active_mask]
far1 = pts[int(np.argmax(np.linalg.norm(pts - com, axis=1)))]
self._prev_dog_to_far1 = float(np.linalg.norm(self.dog_pos - far1))
self._prev_dog_to_ideal = float(
np.linalg.norm(self.dog_pos - self._ideal_herd_pos(com, far1))
)
else:
self._prev_dog_to_far1 = 0.0
self._prev_dog_to_ideal = 0.0
return self._obs(), {}
@@ -300,6 +302,24 @@ class HerdingEnv(gym.Env):
active_mask.sum() / self.n_sheep,
], dtype=np.float32)
def _ideal_herd_pos(self, com: np.ndarray, far1: np.ndarray) -> np.ndarray:
"""
Target position for the dog to push far1 toward COM:
just beyond far1 on the outward radial line from COM.
From here, the dog's approach causes far1 to flee inward.
"""
d = far1 - com
d_norm = float(np.linalg.norm(d))
if d_norm > 0.5:
direction = d / d_norm
else:
# Sheep all together — use anti-pen direction instead
to_pen = self.PEN_CENTER - com
tp = float(np.linalg.norm(to_pen))
direction = -(to_pen / tp) if tp > 0.1 else np.array([0.0, -1.0], dtype=np.float32)
target = far1 + direction * self.FLEE_DIST * 0.8
return np.clip(target, -self.FIELD, self.FIELD).astype(np.float32)
def _reward(self, n_penned: int, newly_penned: int) -> float:
com, radius, _ = self._flock_stats()
com_dist = float(np.linalg.norm(com - self.PEN_CENTER))
@@ -316,22 +336,26 @@ class HerdingEnv(gym.Env):
# Drive: only when compact — prevents rewarding COM movement while scattered.
r_drive = 0.0 if scattered else drive_delta * self.W_DRIVE
# Approach-to-straggler: reward dog for closing on farthest sheep.
# Only in scatter phase so it doesn't override drive positioning.
# Gated on there being active sheep.
# Herding-position reward: guides dog to the ideal position BEHIND far1
# (on the outward radial, FLEE_DIST beyond far1 from COM).
# From there, advancing toward COM pushes far1 inward.
# Fires in scatter phase only; gives gradient even during the outward
# navigation arc when raw approach reward would be zero/negative.
active_mask = ~self.penned[:self.n_sheep]
if scattered and active_mask.any():
pts = self.sheep_pos[:self.n_sheep][active_mask]
far1 = pts[int(np.argmax(np.linalg.norm(pts - com, axis=1)))]
cur_dog_to_far1 = float(np.linalg.norm(self.dog_pos - far1))
r_approach = (self._prev_dog_to_far1 - cur_dog_to_far1) * self.W_APPROACH_FAR
self._prev_dog_to_far1 = cur_dog_to_far1
ideal = self._ideal_herd_pos(com, far1)
cur_dog_to_ideal = float(np.linalg.norm(self.dog_pos - ideal))
r_herd_pos = (self._prev_dog_to_ideal - cur_dog_to_ideal) * self.W_HERD_POS
self._prev_dog_to_ideal = cur_dog_to_ideal
else:
r_approach = 0.0
r_herd_pos = 0.0
if active_mask.any():
pts = self.sheep_pos[:self.n_sheep][active_mask]
far1 = pts[int(np.argmax(np.linalg.norm(pts - com, axis=1)))]
self._prev_dog_to_far1 = float(np.linalg.norm(self.dog_pos - far1))
ideal = self._ideal_herd_pos(com, far1)
self._prev_dog_to_ideal = float(np.linalg.norm(self.dog_pos - ideal))
# Alignment: dog on anti-pen side of COM — only in drive phase.
# Disabled when scattered: chasing a straggler on the pen side would be
@@ -346,7 +370,7 @@ class HerdingEnv(gym.Env):
else:
alignment = 0.0
reward = r_drive + r_collect + r_approach + alignment
reward = r_drive + r_collect + r_herd_pos + alignment
reward += newly_penned * self.W_PEN_BONUS
reward -= self.W_STEP_COST
if n_penned == self.n_sheep: