Checkpoint 8
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+114
-7
@@ -4,20 +4,35 @@ Coordinates are metres; (0, 0) is the field centre, +x east, +y north.
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These constants mirror ``worlds/field.wbt`` and the proto files — if
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the world changes, this file is the single point of update.
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field +y north
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field (rectangular)
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+-----------+
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| ...... |
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+---||||----+ y = -15 (south wall, 3 m gate at x ∈ [10, 13])
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+---||||----+ y = -15 (south wall, 3 m gate at x in [10, 13])
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|pen| y ∈ [-22, -15]
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|pen| y in [-22, -15]
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+---+
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field_round (circular, R = 15 m)
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.---.
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/ ... \\
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| ..... | gate at south, x in [-1.83, 1.83]
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\\ ... /
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'-+-' pen y in [-22, -15]
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"""
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import os
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import math
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# Field (square, stone-walled)
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# ---------------------------------------------------------------------------
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# Field shape selection — controlled by HERDING_WORLD env var at runtime.
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# Defaults to "field" (rectangular). The launcher writes it into the
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# runtime cfg so the controller can pick it up too.
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# ---------------------------------------------------------------------------
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FIELD_SHAPE = (os.environ.get("HERDING_WORLD", "field")).lower()
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# ==================== Rectangular field (field.wbt) ====================
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FIELD_X = (-15.0, 15.0)
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FIELD_Y = (-15.0, 15.0)
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FIELD_INSIDE_MARGIN = 0.5
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@@ -32,12 +47,67 @@ PEN_ENTRY = (0.5 * (PEN_X[0] + PEN_X[1]), -15.0)
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GATE_X = PEN_X
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GATE_Y = -15.0
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# ==================== Round field (field_round.wbt) ====================
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FIELD_ROUND_R = 15.0
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FIELD_ROUND_PEN_X = (-1.5, 1.5)
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FIELD_ROUND_PEN_Y = (-22.0, -15.0)
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FIELD_ROUND_PEN_CENTER = (
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0.5 * (FIELD_ROUND_PEN_X[0] + FIELD_ROUND_PEN_X[1]),
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0.5 * (FIELD_ROUND_PEN_Y[0] + FIELD_ROUND_PEN_Y[1]),
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)
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FIELD_ROUND_PEN_ENTRY = (0.0, -15.0)
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FIELD_ROUND_GATE_X = FIELD_ROUND_PEN_X
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FIELD_ROUND_GATE_Y = -15.0
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# ==================== Active geometry (resolved at import) ===============
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# Rectangular defaults are already assigned above. Override for round.
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if FIELD_SHAPE == "field_round":
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PEN_X = FIELD_ROUND_PEN_X
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PEN_Y = FIELD_ROUND_PEN_Y
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PEN_CENTER = FIELD_ROUND_PEN_CENTER
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PEN_ENTRY = FIELD_ROUND_PEN_ENTRY
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GATE_X = FIELD_ROUND_GATE_X
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GATE_Y = FIELD_ROUND_GATE_Y
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def configure(shape: str) -> None:
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"""Switch the active field geometry at runtime.
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Call this **before** importing any other ``herding.*`` module that
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depends on the constants below (flocking_sim, lidar_sim, obs, etc.).
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The import-time env-var path (``HERDING_WORLD``) still works; this
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function is for scripts that need to choose the world via a CLI flag.
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"""
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global FIELD_SHAPE, PEN_X, PEN_Y, PEN_CENTER, PEN_ENTRY, GATE_X, GATE_Y
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shape = shape.lower()
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FIELD_SHAPE = shape
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if shape == "field_round":
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PEN_X = FIELD_ROUND_PEN_X
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PEN_Y = FIELD_ROUND_PEN_Y
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PEN_CENTER = FIELD_ROUND_PEN_CENTER
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PEN_ENTRY = FIELD_ROUND_PEN_ENTRY
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GATE_X = FIELD_ROUND_GATE_X
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GATE_Y = FIELD_ROUND_GATE_Y
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else:
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PEN_X = (10.0, 13.0)
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PEN_Y = (-22.0, -15.0)
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PEN_CENTER = (0.5 * (PEN_X[0] + PEN_X[1]), 0.5 * (PEN_Y[0] + PEN_Y[1]))
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PEN_ENTRY = (0.5 * (PEN_X[0] + PEN_X[1]), -15.0)
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GATE_X = PEN_X
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GATE_Y = -15.0
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# Dog spec — protos/ShepherdDog.proto
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DOG_WHEEL_RADIUS = 0.038 # m
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DOG_WHEEL_BASE = 0.28 # m, axle-to-axle
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DOG_MAX_WHEEL_OMEGA = 70.0 # rad/s
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DOG_MAX_LINEAR = DOG_WHEEL_RADIUS * DOG_MAX_WHEEL_OMEGA # ≈ 2.66 m/s
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# Dog mecanum spec — 4-wheel omnidirectional layout
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DOG_WHEEL_BASE_X = 0.28 # m, front-to-back axle distance
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DOG_WHEEL_BASE_Y = 0.28 # m, left-to-right axle distance
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# Sheep spec — protos/Sheep.proto
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SHEEP_WHEEL_RADIUS = 0.031 # m
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SHEEP_WHEEL_BASE = 0.20 # m
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@@ -58,21 +128,58 @@ def in_pen(x: float, y: float) -> bool:
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def in_field(x: float, y: float, margin: float = 0.0) -> bool:
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if FIELD_SHAPE == "field_round":
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r = FIELD_ROUND_R - margin
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return x * x + y * y <= r * r
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return (FIELD_X[0] + margin <= x <= FIELD_X[1] - margin
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and FIELD_Y[0] + margin <= y <= FIELD_Y[1] - margin)
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def in_gate_corridor(x: float, y: float, margin: float = 0.0) -> bool:
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"""True if (x, y) lies in the column of the gate (between field and pen)."""
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return (PEN_X[0] - margin <= x <= PEN_X[1] + margin
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return (GATE_X[0] - margin <= x <= GATE_X[1] + margin
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and PEN_Y[0] - margin <= y <= GATE_Y + margin)
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def is_penned_position(x: float, y: float, latch_margin: float = 0.2) -> bool:
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"""True iff (x, y) is in the gate column and south of the gate line."""
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return (PEN_X[0] - latch_margin <= x <= PEN_X[1] + latch_margin
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return (GATE_X[0] - latch_margin <= x <= GATE_X[1] + latch_margin
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and y <= GATE_Y)
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def distance_to_pen_entry(x: float, y: float) -> float:
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return math.hypot(x - PEN_ENTRY[0], y - PEN_ENTRY[1])
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def distance_to_wall(x: float, y: float) -> float:
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"""Shortest distance from (x, y) to the nearest field wall.
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For a rectangular field this is the minimum Manhattan distance to the
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four bounding walls. For a round field it is ``R - sqrt(x²+y²)``.
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Returns a negative value if the point is outside the field.
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"""
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if FIELD_SHAPE == "field_round":
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return FIELD_ROUND_R - math.hypot(x, y)
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return min(
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x - FIELD_X[0], FIELD_X[1] - x,
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y - FIELD_Y[0], FIELD_Y[1] - y,
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)
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def clip_to_field(x: float, y: float, margin: float = 0.2) -> tuple[float, float]:
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"""Clip (x, y) inside the field boundary with a small margin.
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For round fields the point is projected radially inward if it exceeds
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the circular boundary.
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"""
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if FIELD_SHAPE == "field_round":
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r = math.hypot(x, y)
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limit = FIELD_ROUND_R - margin
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if r > limit and r > 1e-6:
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scale = limit / r
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return x * scale, y * scale
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return x, y
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return (
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max(FIELD_X[0] + margin, min(FIELD_X[1] - margin, x)),
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max(FIELD_Y[0] + margin, min(FIELD_Y[1] - margin, y)),
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)
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