Behaviour refinement
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+35
-7
@@ -35,6 +35,7 @@ class HerdingEnv(gym.Env):
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PEN_X = (10.0, 13.0)
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PEN_Y = (-15.0, -8.0)
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PEN_CENTER = np.array([11.5, -11.5], dtype=np.float32)
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PEN_ENTRY = np.array([11.5, -8.0], dtype=np.float32) # north entrance face center
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# -----------------------------------------------------------------------
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# Dynamics — calibrated to match Webots robot specs
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@@ -62,6 +63,11 @@ class HerdingEnv(gym.Env):
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W_COMPACT = 0.0 # reward for flock-radius reduction (off by default)
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ALIGN_SHAPE = "standoff" # "standoff" (peaks at IDEAL) | "near" (peaks at 0)
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ALIGN_GATED = True # gate alignment on action magnitude
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ENTRY_AWARE = True # progress reward targets PEN_ENTRY (entrance face), not
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# PEN_CENTER. Stops the wall-corraling exploit: when a
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# sheep is shoved south past y=-8 outside the pen x-range,
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# distance to PEN_ENTRY grows (since target is at y=-8),
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# so progress reward goes negative instead of positive.
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# Initial sheep spawn: first sheep placed anywhere; rest within CLUSTER_RADIUS
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# of it. Set to None for legacy uniform-scatter behaviour.
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@@ -182,10 +188,11 @@ class HerdingEnv(gym.Env):
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# Initialise per-sheep pen-distance sum for progress reward
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active = ~self.penned[:self.n_sheep]
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target = self.PEN_ENTRY if self.ENTRY_AWARE else self.PEN_CENTER
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if active.any():
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self._prev_pen_dist_sum = float(
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np.linalg.norm(
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self.sheep_pos[:self.n_sheep][active] - self.PEN_CENTER, axis=1
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self.sheep_pos[:self.n_sheep][active] - target, axis=1
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).sum()
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)
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com0 = self.sheep_pos[:self.n_sheep][active].mean(axis=0)
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@@ -202,10 +209,26 @@ class HerdingEnv(gym.Env):
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self._step_count += 1
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act = np.clip(np.asarray(action, dtype=np.float32), -1.0, 1.0)
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self.dog_pos = np.clip(
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old_dog = self.dog_pos.copy()
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new_dog = np.clip(
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self.dog_pos + act * self.DOG_SPEED * self.DT,
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-self.FIELD, self.FIELD
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)
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# Pen wall collision — mirrors Webots geometry. West (x=PEN_X[0]) and
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# east (x=PEN_X[1]) walls block the dog within the pen's y-range.
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# North face (y=PEN_Y[1]=-8) is open. South is the field edge.
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px0, px1 = self.PEN_X
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py0, py1 = self.PEN_Y
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if py0 < new_dog[1] < py1:
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if old_dog[0] < px0 <= new_dog[0]:
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new_dog[0] = px0 - 1e-3
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elif old_dog[0] > px0 >= new_dog[0]:
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new_dog[0] = px0 + 1e-3
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if old_dog[0] > px1 >= new_dog[0]:
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new_dog[0] = px1 + 1e-3
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elif old_dog[0] < px1 <= new_dog[0]:
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new_dog[0] = px1 - 1e-3
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self.dog_pos = new_dog.astype(np.float32)
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for i in range(self.n_sheep):
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if self.penned[i]:
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@@ -325,14 +348,18 @@ class HerdingEnv(gym.Env):
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# For 1 sheep: far1-COM = far2-COM = far3-COM = [0,0] → cleanly ignorable.
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# For 3+ sheep: non-zero vectors tell the dog where each straggler is
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# within the group, without conflicting with weights trained on 1 sheep.
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# Pen reference for the policy. Aligned with the reward target so the
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# policy isn't forced to learn an implicit offset between what it sees
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# ("pen is here") and what it's rewarded for ("get sheep close to here").
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pen_ref = self.PEN_ENTRY if self.ENTRY_AWARE else self.PEN_CENTER
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return np.array([
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self.dog_pos[0] / S, self.dog_pos[1] / S,
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(com[0] - self.dog_pos[0]) / D, (com[1] - self.dog_pos[1]) / D,
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(far1[0] - com[0]) / D, (far1[1] - com[1]) / D,
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(far2[0] - com[0]) / D, (far2[1] - com[1]) / D,
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(far3[0] - com[0]) / D, (far3[1] - com[1]) / D,
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(self.PEN_CENTER[0] - com[0]) / D, (self.PEN_CENTER[1] - com[1]) / D,
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(self.PEN_CENTER[0] - far1[0]) / D, (self.PEN_CENTER[1] - far1[1]) / D,
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(pen_ref[0] - com[0]) / D, (pen_ref[1] - com[1]) / D,
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(pen_ref[0] - far1[0]) / D, (pen_ref[1] - far1[1]) / D,
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radius / D,
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active_mask.sum() / self.n_sheep,
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], dtype=np.float32)
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@@ -344,9 +371,10 @@ class HerdingEnv(gym.Env):
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# Naturally rewards keeping the flock together and pushing toward pen:
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# dog behind flock → all sheep flee toward pen → all contribute positive reward.
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# Dog from wrong side → sheep scatter away from pen → negative reward.
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target = self.PEN_ENTRY if self.ENTRY_AWARE else self.PEN_CENTER
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if active.any():
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pen_dists = np.linalg.norm(
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self.sheep_pos[:self.n_sheep][active] - self.PEN_CENTER, axis=1
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self.sheep_pos[:self.n_sheep][active] - target, axis=1
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)
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cur_sum = float(pen_dists.sum())
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r_progress = (self._prev_pen_dist_sum - cur_sum) * self.W_PER_SHEEP
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@@ -355,10 +383,10 @@ class HerdingEnv(gym.Env):
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r_progress = 0.0
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com, _, _ = self._flock_stats()
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com_dist = float(np.linalg.norm(com - self.PEN_CENTER))
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com_dist = float(np.linalg.norm(com - target))
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d_dog_com = float(np.linalg.norm(self.dog_pos - com))
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if d_dog_com > 0.1 and com_dist > 0.1:
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pen_dir = (self.PEN_CENTER - com) / com_dist
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pen_dir = (target - com) / com_dist
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dog_dir = (self.dog_pos - com) / d_dog_com
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cosine = -float(np.dot(pen_dir, dog_dir))
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if self.ALIGN_SHAPE == "standoff":
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