Checkpoint 7

This commit is contained in:
Johnny Fernandes
2026-05-11 12:21:51 +01:00
parent fce0e0c786
commit a01a5c9cef
34 changed files with 1266 additions and 1038 deletions
+25 -55
View File
@@ -1,23 +1,19 @@
"""Active-perception wrapper for the analytic shepherding teachers.
"""Active-perception wrapper for the analytic shepherd teachers.
Under LiDAR (partial observability), the tracker starts empty — the
dog hasn't seen any sheep yet. A naive Strömbom call returns
``(0, 0, "idle")`` and the dog stops. The student then learns "do
nothing when the tracker is empty," which is a fatal local optimum.
Under partial-observability LiDAR perception the tracker starts empty
— a naive analytic teacher returns ``(0, 0, "idle")`` and the dog
stops. This wrapper interleaves the underlying teacher with two
exploration behaviours:
This wrapper replaces the idle case with a **scan action**: a unit
vector 90° CCW from the dog's current forward direction. Passed
through ``velocity_to_wheels`` it produces a fast in-place rotation
(``cos(err)`` clamp drives forward speed to ~0 because the target is
orthogonal to the heading). The dog spins for the first
``initial_scan_steps`` steps of every episode regardless of tracker
state, and re-enters scan whenever the tracker goes empty mid-episode.
* opening in-place rotation for the first ``INITIAL_SCAN_STEPS``,
guaranteeing the LiDAR sweeps a full circle before driving;
* walk-to-centre when the tracker has been empty for at least
``EMPTY_DEBOUNCE_STEPS`` consecutive frames (corners can sit
beyond the 12 m LiDAR range).
Once enough sheep are tracked, control hands over to the underlying
analytic teacher (Strömbom or Sequential), which now operates on a
populated tracker dict. Both teacher and student see the same
LiDAR-perceived view — there's no information asymmetry, so the
student can in principle achieve the teacher's full performance.
When the tracker has detections the base teacher's action is used,
post-processed by ``modulate_speed_near_sheep`` so the dog doesn't
charge the flock.
"""
from __future__ import annotations
@@ -27,26 +23,17 @@ import math
from herding.control.modulation import modulate_speed_near_sheep
INITIAL_SCAN_STEPS = 80 # ≈1.3 s at dt=16 ms — full rotation at the +π turn target.
EXPLORE_SPEED = 0.7 # m/s-ish unit (action norm) used when walking blind
# Debounce on tracker emptiness — a single empty frame between
# detections is not enough reason to abandon the drive and start
# scanning. Require this many consecutive empty frames first.
EMPTY_DEBOUNCE_STEPS = 8
INITIAL_SCAN_STEPS = 80 # ≈1.3 s — covers one full rotation
EXPLORE_SPEED = 0.7 # action norm while walking blind
EMPTY_DEBOUNCE_STEPS = 8 # consecutive empty frames before exploring
class ActiveScanTeacher:
"""Stateful wrapper. Construct one per episode; call ``reset()``
between episodes if reusing the instance.
"""Stateful wrapper. Construct one per episode (or call ``reset``).
Call signature::
vx, vy, mode = teacher(dog_xy, dog_heading, sheep_positions, pen_target)
Note the extra ``dog_heading`` arg — required to compute the
rotation direction. The base teachers (Strömbom, Sequential)
don't use heading; we strip it before passing them through.
"""
def __init__(self, base_action_fn, initial_scan_steps: int = INITIAL_SCAN_STEPS):
@@ -61,27 +48,17 @@ class ActiveScanTeacher:
@staticmethod
def _scan_action(dog_heading: float) -> tuple[float, float]:
# Target = current_heading + π. velocity_to_wheels gets err=π,
# so turn = k_turn·π = 4π ≈ 12.6 rad/s wheel angular vel and
# cos(err) clamps the forward speed to ~0. Maximum in-place
# rotation under this controller; one full rotation in ~60 steps.
# Target opposite to current heading; velocity_to_wheels'
# cos(err) clamp drives forward speed to ~0 → in-place rotation.
target = dog_heading + math.pi
return math.cos(target), math.sin(target)
@staticmethod
def _explore_action(dog_xy) -> tuple[float, float]:
"""Walk back toward the field centre when nothing is in view.
At difficulty=1 sheep can spawn up to ~18 m from origin while
the LiDAR has a 12 m range, so an in-place scan from a corner
can return zero hits. Walking toward (0, 0) shrinks the
max-distance-to-any-sheep and the scanner cone sweeps along
the path, eventually picking sheep up.
"""
"""Walk toward (0, 0) while the LiDAR keeps sweeping."""
dx, dy = -dog_xy[0], -dog_xy[1]
d = math.hypot(dx, dy)
if d < 0.5:
# At the centre — fall through to a scan instead.
return 0.0, 0.0
return EXPLORE_SPEED * dx / d, EXPLORE_SPEED * dy / d
@@ -89,22 +66,18 @@ class ActiveScanTeacher:
self.step += 1
n_visible = len(sheep_positions)
# Track empty-streak for the explore debounce.
if n_visible == 0:
self.empty_streak += 1
else:
self.empty_streak = 0
# Phase 1: opening rotation, regardless of tracker state.
# Phase 1: opening rotation.
if self.step <= self.initial_scan:
vx, vy = self._scan_action(dog_heading)
self.last_action = (vx, vy)
return vx, vy, "scan_initial"
# Phase 2: tracker has been empty for a while — walk back to the
# centre while the LiDAR keeps sweeping. The debounce prevents
# this from firing every time the tracker briefly blinks to zero
# (which causes the "dog starts going away from sheep" symptom).
# Phase 2: walk-to-centre after a sustained empty tracker.
if self.empty_streak >= EMPTY_DEBOUNCE_STEPS:
ex, ey = self._explore_action(dog_xy)
if ex == 0.0 and ey == 0.0:
@@ -116,16 +89,13 @@ class ActiveScanTeacher:
self.last_action = (vx, vy)
return vx, vy, mode
# Phase 2b: tracker just blinked empty for <DEBOUNCE frames —
# hold the previous action so the dog doesn't lurch.
# Phase 2b: brief tracker blink — hold the previous action.
if n_visible == 0:
vx, vy = self.last_action
return vx, vy, "hold"
# Phase 3: hand to the underlying analytic teacher, then apply
# the shared near-sheep speed modulation (centralised in
# herding.control so the BC student, Strömbom, Sequential and
# the DAgger teacher all behave identically near sheep).
# Phase 3: hand off to the underlying analytic teacher, then
# apply the shared near-sheep speed modulation.
vx, vy, mode = self.base(dog_xy, sheep_positions, pen_target)
vx, vy = modulate_speed_near_sheep(vx, vy, dog_xy, sheep_positions)
self.last_action = (vx, vy)