Checkpoint 7
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@@ -1,16 +1,12 @@
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"""Fast 2D LiDAR simulator for the Gymnasium env.
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Raycasts against:
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* **Sheep** — discs of radius ``SHEEP_RADIUS``.
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* **Static world geometry** — axis-aligned wall segments and gate
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posts taken from ``worlds/field.wbt``. Without these, demos
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collected in-env would never include the false-positive clusters
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Webots produces from the stone walls and gate-post boxes, and the
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BC student trained on those demos collapses on deployment.
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Raycasts against sheep (discs) and static world geometry (axis-aligned
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walls + gate posts) so the env reproduces the false-positive cluster
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distribution Webots produces from real 3D geometry.
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Returns a range array matching the Webots Lidar device on the dog
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(see ``protos/ShepherdDog.proto``: 180 rays, 140° FOV centred on
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forward, 12 m max range, 5 mm noise).
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Returns a range array matching the Webots Lidar device:
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180 rays, 140° FOV centred on forward, 12 m max range, 5 mm noise.
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See ``protos/ShepherdDog.proto``.
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"""
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from __future__ import annotations
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@@ -26,19 +22,13 @@ LIDAR_FOV = 2.44 # rad ≈ 140°
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LIDAR_MAX_RANGE = 12.0
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LIDAR_NOISE = 0.005 # m, gaussian std
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# Sheep modelled as a vertical cylinder; this is the horizontal-section
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# radius the LiDAR plane intersects. Tuned to the proto sheep (~0.45 m
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# body length). The exact value is not load-bearing — the perception
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# clusterer is range-tolerant.
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# Sheep cross-section in the LiDAR plane (horizontal cylinder approx).
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SHEEP_RADIUS = 0.30
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# ---------------------------------------------------------------------------
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# Static world geometry — must match worlds/field.wbt
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# ---------------------------------------------------------------------------
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# --- Static world geometry — mirrors worlds/field.wbt ---
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# Vertical walls: (x, y_min, y_max). Field east/west walls and the two
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# pen side walls are visible through the open gate.
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# Vertical walls: (x, y_min, y_max).
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_VERTICAL_WALLS = (
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( 15.0, -15.0, 15.0), # field east
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(-15.0, -15.0, 15.0), # field west
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@@ -46,8 +36,7 @@ _VERTICAL_WALLS = (
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( 13.0, -22.0, -15.0), # pen east
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)
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# Horizontal walls: (y, x_min, x_max). South wall is split by the 3 m
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# gate at x ∈ [10, 13]; the pen south wall closes the back of the pen.
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# Horizontal walls: (y, x_min, x_max). South wall has a 3 m gap at the gate.
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_HORIZONTAL_WALLS = (
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( 15.0, -15.0, 15.0), # field north
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(-15.0, -15.0, 10.0), # field south-west of gate
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@@ -55,31 +44,23 @@ _HORIZONTAL_WALLS = (
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(-22.0, 10.0, 13.0), # pen south
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)
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# Gate posts and field corner pillars treated as vertical cylinders at
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# LiDAR height. Radius 0.25 m comes from the 0.44 × 0.44 m boxes in the
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# wbt — close enough to a circular cross-section for this purpose.
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# Gate posts + field corner pillars, treated as discs at LiDAR height.
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_POSTS_XY = np.array([
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( 10.0, -15.0), # west gate post
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( 13.0, -15.0), # east gate post
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( 15.0, 15.0), # NE field corner
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( 15.0, -15.0), # SE field corner
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(-15.0, 15.0), # NW field corner
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(-15.0, -15.0), # SW field corner
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( 10.0, -15.0), ( 13.0, -15.0),
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( 15.0, 15.0), ( 15.0, -15.0),
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(-15.0, 15.0), (-15.0, -15.0),
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], dtype=np.float64)
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POST_RADIUS = 0.25
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def ray_angles(n: int = LIDAR_N_RAYS, fov: float = LIDAR_FOV) -> np.ndarray:
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"""Local-frame ray angles, sweeping from +fov/2 to -fov/2.
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"""Local-frame ray angles, CCW from forward, sweeping +fov/2 → -fov/2.
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Convention: angle is measured CCW from the dog's forward axis. Ray 0
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points to the dog's left, last ray to the right. Webots' default
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Lidar sweep matches this.
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Matches Webots' default Lidar sweep direction.
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"""
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return np.linspace(fov / 2.0, -fov / 2.0, n, dtype=np.float64)
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# Cached so we don't rebuild every step.
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_ANGLES = ray_angles()
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_COS = np.cos(_ANGLES)
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_SIN = np.sin(_ANGLES)
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@@ -88,13 +69,7 @@ _SIN = np.sin(_ANGLES)
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def _raycast_static(
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ox: float, oy: float, cos_w: np.ndarray, sin_w: np.ndarray,
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) -> np.ndarray:
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"""Per-ray distance to nearest wall or post hit (∞ if none).
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Walls are axis-aligned line segments; for each ray we compute t at
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which it crosses the wall's constant-coord plane and check the
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other coord lies in the segment. Posts are circles; same disc
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intersection as for sheep.
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"""
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"""Per-ray distance to the nearest wall or post hit (∞ if none)."""
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n_rays = cos_w.shape[0]
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best = np.full(n_rays, np.inf, dtype=np.float64)
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@@ -144,10 +119,7 @@ def simulate_scan(
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) -> np.ndarray:
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"""Return a (N,) float32 range array. No-hit entries equal ``max_range``.
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``sheep_xy`` is the list of (x, y) world positions of every sheep in
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the scene (penned and active). Static world geometry (walls and
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posts) is also raycast so demos contain the same false-positive
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clusters Webots produces.
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``sheep_xy`` is every sheep (penned or active) in the scene.
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"""
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n_rays = _ANGLES.shape[0]
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@@ -172,8 +144,7 @@ def simulate_scan(
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nearest = candidate.min(axis=0)
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np.minimum(best, nearest, out=best)
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# Clip to LIDAR_MAX_RANGE; entries that never got a hit stay at inf
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# → clipped down to max_range like the real Webots device.
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# Entries with no hit stay at inf → clipped to max_range, matching Webots.
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ranges = np.minimum(best, max_range).astype(np.float32)
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return _add_noise(ranges, noise, rng, max_range)
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