Webots sim-to-real fixes, DAgger pipeline, 360° proto variant

Today's session worked across the full Webots delivery stack — found and
fixed a cluster of bugs blocking the BC/RL transfer, then explored
training-side mitigations for the residual perception gap.

Bug fixes:
- Makefile FP_RATE default 2.0 → 0.0: BC demos used fp_rate=0 but RL
  fine-tune defaulted to fp_rate=2, poisoning the BC obs distribution
  and stalling PPO at 0% success across 1.46M+ steps.
- controllers/{shepherd_dog,sheep}/runtime.ini: Webots was launching
  controllers under system python3 (no numpy) and they were crashing
  silently. Pinned to the conda tir env.
- herding/config.py HERDING_WEBOTS preset: pen_latch_depth 0.5 → 2.0,
  max_new_tracks_per_step 3 → 1, static_reject 0.8 → 1.2. Stops phantom
  FPs near the gate from latching as permanently-penned tracks.
- herding/perception/sheep_tracker.py: penned tracks now decay at
  forget_steps × 8 instead of living forever. Adds get_positions
  min_freshness filter for deploy-time use.

Training/eval matches deployment:
- training/bc/collect.py: --dagger-policy flag for DAgger rollouts
  (policy drives, teacher labels) + --use-webots-preset for matched
  140° tracker + DR config.
- controllers/shepherd_dog/shepherd_dog.py: scan-fallback (0, 0.6) when
  BC/RL sees empty sheep_positions — recovers from FOV gaps.

Tooling:
- tools/dagger_round.sh: one-shot DAgger round (collect + concat + bc).
- tools/webots_sweep_gt.sh: full sweep with HERDING_USE_GT=1 for the
  perception-gap diagnosis matrix.
- protos/ShepherdDog360.proto: 360° FOV variant for the FOV-ablation
  comparison. Canonical proto stays at 140° per project spec.

Artifacts: v1 BC/RL policies for all 4 (drive × world) combos trained
in clean gym (success: diff/field 90-100%, diff/round 58%, mec/field
60-100%, mec/round 50-100%). DAgger r1/r2 BCs for diff/field show
12%→38% progression on gym HERDING_WEBOTS proxy but did not close
to actual Webots LiDAR (0/5 throughout). Next: LSTM policy or
learned tracker per the project-state memory.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Johnny Fernandes
2026-05-16 17:21:02 +00:00
parent c61df91950
commit dd5ac669e5
34 changed files with 2336 additions and 188 deletions
+31 -20
View File
@@ -23,22 +23,9 @@ import argparse
import os
from pathlib import Path
# Early CLI pre-parse for --world so geometry is configured before any
# herding.* / training.* import binds geometry constants. Matches the
# pattern used by training.bc.collect and training.eval.
_pre_argv = [a for a in os.sys.argv[1:]]
_pre_world = None
for i, a in enumerate(_pre_argv):
if a == "--world" and i + 1 < len(_pre_argv):
_pre_world = _pre_argv[i + 1]
break
if a.startswith("--world="):
_pre_world = a.split("=", 1)[1]
break
if _pre_world is not None:
from herding.world.geometry import configure as _geo_configure
_geo_configure(_pre_world)
os.environ["HERDING_WORLD"] = _pre_world
# Configure field geometry before other herding imports read it at module level.
from herding.world.geometry import configure_from_args as _configure_from_args
_configure_from_args()
import numpy as np
import torch as th
@@ -59,11 +46,12 @@ from training.herding_env import HerdingEnv
def _make_env(rank: int, seed: int, frame_stack: int,
drive_mode: str = "differential",
difficulty: float = 1.0,
max_n_sheep: int = 10):
max_n_sheep: int = 10,
herding_cfg=None):
def _thunk():
env = HerdingEnv(seed=seed + rank, frame_stack=frame_stack,
drive_mode=drive_mode, difficulty=difficulty,
max_n_sheep=max_n_sheep)
max_n_sheep=max_n_sheep, herding_cfg=herding_cfg)
env = Monitor(env, info_keywords=("is_success", "n_sheep", "n_penned"))
return env
return _thunk
@@ -241,6 +229,13 @@ def main() -> None:
choices=["field", "field_round"],
help="World shape. If not set, uses HERDING_WORLD "
"env var or defaults to 'field'.")
# Domain randomisation
parser.add_argument("--fp-rate", type=float, default=0.0,
help="Mean false-positive detections per step (Poisson λ).")
parser.add_argument("--action-smooth", type=float, default=0.0,
help="EMA on dog actions (0=none, 0.55=Webots match).")
parser.add_argument("--wheel-slip-std", type=float, default=0.0,
help="Gaussian wheel-speed noise std (rad/s).")
args = parser.parse_args()
# --world was already honoured in the early pre-parse above; here we
# just sanity-check that the final argparse view agrees.
@@ -280,15 +275,31 @@ def main() -> None:
drive_mode = "differential"
print(f"[rl] drive_mode={drive_mode} (BC action_dim={bc_action_dim})")
from herding.config import HerdingConfig, DomainRandomConfig, RobotConfig
herding_cfg = None
if args.fp_rate > 0.0 or args.action_smooth > 0.0 or args.wheel_slip_std > 0.0:
herding_cfg = HerdingConfig(
domain_random=DomainRandomConfig(
fp_rate=args.fp_rate,
wheel_slip_std=args.wheel_slip_std,
),
robot=RobotConfig(action_smooth=args.action_smooth),
)
print(f"[rl] domain-random: fp_rate={args.fp_rate} "
f"action_smooth={args.action_smooth} "
f"wheel_slip_std={args.wheel_slip_std}")
env_fns = [_make_env(i, args.seed, frame_stack, drive_mode,
difficulty=args.difficulty,
max_n_sheep=args.max_n_sheep)
max_n_sheep=args.max_n_sheep,
herding_cfg=herding_cfg)
for i in range(args.n_envs)]
venv = SubprocVecEnv(env_fns) if args.n_envs > 1 else DummyVecEnv(env_fns)
eval_venv = DummyVecEnv([_make_env(99, args.seed + 999, frame_stack,
drive_mode,
difficulty=args.difficulty,
max_n_sheep=args.max_n_sheep)])
max_n_sheep=args.max_n_sheep,
herding_cfg=herding_cfg)])
print(f"[rl] difficulty={args.difficulty} max_n_sheep={args.max_n_sheep}")
# Reward-shaping overrides (broadcast to every env instance).