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"""Active-perception wrapper for the analytic shepherding teachers.
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Under LiDAR (partial observability), the tracker starts empty — the
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dog hasn't seen any sheep yet. A naive Strömbom call returns
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``(0, 0, "idle")`` and the dog stops. The student then learns "do
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nothing when the tracker is empty," which is a fatal local optimum.
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This wrapper replaces the idle case with a **scan action**: a unit
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vector 90° CCW from the dog's current forward direction. Passed
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through ``velocity_to_wheels`` it produces a fast in-place rotation
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(``cos(err)`` clamp drives forward speed to ~0 because the target is
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orthogonal to the heading). The dog spins for the first
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``initial_scan_steps`` steps of every episode regardless of tracker
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state, and re-enters scan whenever the tracker goes empty mid-episode.
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Once enough sheep are tracked, control hands over to the underlying
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analytic teacher (Strömbom or Sequential), which now operates on a
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populated tracker dict. Both teacher and student see the same
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LiDAR-perceived view — there's no information asymmetry, so the
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student can in principle achieve the teacher's full performance.
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"""
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from __future__ import annotations
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import math
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from herding.control.modulation import modulate_speed_near_sheep
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INITIAL_SCAN_STEPS = 80 # ≈1.3 s at dt=16 ms — full rotation at the +π turn target.
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EXPLORE_SPEED = 0.7 # m/s-ish unit (action norm) used when walking blind
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# Debounce on tracker emptiness — a single empty frame between
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# detections is not enough reason to abandon the drive and start
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# scanning. Require this many consecutive empty frames first.
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EMPTY_DEBOUNCE_STEPS = 8
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class ActiveScanTeacher:
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"""Stateful wrapper. Construct one per episode; call ``reset()``
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between episodes if reusing the instance.
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Call signature::
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vx, vy, mode = teacher(dog_xy, dog_heading, sheep_positions, pen_target)
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Note the extra ``dog_heading`` arg — required to compute the
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rotation direction. The base teachers (Strömbom, Sequential)
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don't use heading; we strip it before passing them through.
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"""
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def __init__(self, base_action_fn, initial_scan_steps: int = INITIAL_SCAN_STEPS):
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self.base = base_action_fn
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self.initial_scan = int(initial_scan_steps)
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self.reset()
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def reset(self) -> None:
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self.step = 0
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self.empty_streak = 0
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self.last_action: tuple[float, float] = (0.0, 0.0)
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@staticmethod
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def _scan_action(dog_heading: float) -> tuple[float, float]:
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# Target = current_heading + π. velocity_to_wheels gets err=π,
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# so turn = k_turn·π = 4π ≈ 12.6 rad/s wheel angular vel and
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# cos(err) clamps the forward speed to ~0. Maximum in-place
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# rotation under this controller; one full rotation in ~60 steps.
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target = dog_heading + math.pi
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return math.cos(target), math.sin(target)
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@staticmethod
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def _explore_action(dog_xy) -> tuple[float, float]:
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"""Walk back toward the field centre when nothing is in view.
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At difficulty=1 sheep can spawn up to ~18 m from origin while
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the LiDAR has a 12 m range, so an in-place scan from a corner
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can return zero hits. Walking toward (0, 0) shrinks the
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max-distance-to-any-sheep and the scanner cone sweeps along
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the path, eventually picking sheep up.
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"""
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dx, dy = -dog_xy[0], -dog_xy[1]
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d = math.hypot(dx, dy)
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if d < 0.5:
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# At the centre — fall through to a scan instead.
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return 0.0, 0.0
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return EXPLORE_SPEED * dx / d, EXPLORE_SPEED * dy / d
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def __call__(self, dog_xy, dog_heading, sheep_positions, pen_target):
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self.step += 1
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n_visible = len(sheep_positions)
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# Track empty-streak for the explore debounce.
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if n_visible == 0:
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self.empty_streak += 1
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else:
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self.empty_streak = 0
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# Phase 1: opening rotation, regardless of tracker state.
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if self.step <= self.initial_scan:
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vx, vy = self._scan_action(dog_heading)
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self.last_action = (vx, vy)
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return vx, vy, "scan_initial"
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# Phase 2: tracker has been empty for a while — walk back to the
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# centre while the LiDAR keeps sweeping. The debounce prevents
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# this from firing every time the tracker briefly blinks to zero
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# (which causes the "dog starts going away from sheep" symptom).
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if self.empty_streak >= EMPTY_DEBOUNCE_STEPS:
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ex, ey = self._explore_action(dog_xy)
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if ex == 0.0 and ey == 0.0:
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vx, vy = self._scan_action(dog_heading)
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mode = "scan_at_centre"
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else:
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vx, vy = ex, ey
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mode = "explore"
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self.last_action = (vx, vy)
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return vx, vy, mode
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# Phase 2b: tracker just blinked empty for <DEBOUNCE frames —
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# hold the previous action so the dog doesn't lurch.
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if n_visible == 0:
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vx, vy = self.last_action
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return vx, vy, "hold"
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# Phase 3: hand to the underlying analytic teacher, then apply
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# the shared near-sheep speed modulation (centralised in
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# herding.control so the BC student, Strömbom, Sequential and
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# the DAgger teacher all behave identically near sheep).
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vx, vy, mode = self.base(dog_xy, sheep_positions, pen_target)
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vx, vy = modulate_speed_near_sheep(vx, vy, dog_xy, sheep_positions)
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self.last_action = (vx, vy)
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return vx, vy, mode
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