# RL-Driven Shepherd Herding — Implementation Plan This plan turns the existing Strömbom-only Webots project into a dual-mode shepherd controller (RL primary, Strömbom fallback), with a fast Gymnasium training environment that mirrors the Webots dynamics tightly enough for sim-to-sim transfer. Stable-Baselines3 PPO is the learner. --- ## 1. Current state (audit) ### World geometry — `worlds/field.wbt` - Field bounded by stone walls at **x,y ∈ [−15, +15]**. Inside-usable area is ~[−14.5, 14.5] (`X_MIN/MAX` in `flocking.py`). - **Pen is *inside* the field**: x ∈ [10, 13], y ∈ [−15, −8], with the opening on its **north** side at y = −8 (post-and-rail fence W/E; open N). - South stone wall has a **gate at x ∈ [10, 13], y = −15** (split wall + gate posts at x=10 and x=13). So sheep that get penned end up between the fence (N side at y=−8) and the south stone wall (with the wooden gate at y=−15 currently slightly ajar). The pen is effectively an L-shape inside the field, not external. - Spawns: dog at origin (0, 0), 3 sheep around (3, ±2) and (4, 0). Two more sheep are commented out. ### Robots — protos - **Sheep** (`protos/Sheep.proto`): differential drive, wheel radius 0.031 m, axle half-width 0.10 m → wheel base 0.20 m. `maxVelocity = 25 rad/s` → max linear ≈ **0.78 m/s**. Sensors: GPS, Compass, Emitter+Receiver on channel 1. `supervisor = TRUE` (used to repaint wool pink on pen entry). - **ShepherdDog** (`protos/ShepherdDog.proto`): differential drive, wheel radius 0.038 m, axle half-width 0.14 m → wheel base 0.28 m. `maxVelocity = 70 rad/s` → max linear ≈ **2.66 m/s**. Sensors: GPS, Compass, Gyro, Accelerometer, **Lidar** (front-only, FOV 2.44 rad ≈ 140°, 180 rays, range 0.10–12 m, noise 0.005), Emitter+Receiver on channel 1, cosmetic ear/tail motors. ### Sheep controller — `controllers/sheep/{sheep.py,flocking.py}` - Reynolds-style boid stack: flee (quadratic ramp inside FLEE_DIST=7 m), cohesion (within 8 m), separation (within 2.5 m), wall soft repulsion (margin 5 m), wall hard escape (margin 1 m, gain 50), wander. - Pen-aware: sheep below the gate line but outside the gate corridor get a northward "deadzone" assist; on first entry into the pen rectangle, sheep latches `penned=True`, repaints pink, and switches to in-pen containment + jitter. - Driver: heading-error PD on diff-drive (k=4), forward velocity scaled by `cos(err)`, MAX_SPEED=22 (motor units, capped by proto's 25 rad/s). - Stuck detector: if displacement < 0.05 m for 20 steps, drives toward field origin to escape wall-pin (a known differential-drive failure mode). ### Dog controller — `controllers/shepherd_dog/{shepherd_dog.py,strombom.py}` - Strömbom collect/drive heuristic. CoM-radius gating `radius > F·√n` with F=2 selects collect (push furthest sheep inward) vs drive (push CoM toward the pen entry point at (11.5, −8.0)). - Deadzone rescue: when a sheep is below the gate line and outside the pen's x-corridor, the dog repositions to a "behind the sheep, opposite the pen" stand-off so the sheep's flee vector points back through the gate. Variants 0/1 alternate lateral offset to break corner cycles. - Stuck-rescue, EMA action smoothing, target-deadband, RESCUE_SPEED_CAP, cooldown — all empirical fixes for diff-drive oscillation. - Logs full per-step debug to `dog_behavior_log.csv` (currently 7 MB — add to `.gitignore`). ### Deleted training scaffolding (per `git status`) - `controllers/shepherd_dog_rl/{shepherd_dog_rl.py, final_model.zip, vecnorm.pkl, plot_debug.py}` - `training/{config.json, herding_env.py, parity_test.py, requirements.txt, train.py, train_at.py, viz.py, runs/.gitkeep}` A previous attempt existed; we'll redesign rather than resurrect, keeping only the lessons (parity-tested env, VecNormalize wrapper, eval cadence). --- ## 2. Design decisions ### 2.1 Pen location — keep inside-field with N gate The user offered moving the pen *external* (through a wall hole). Tradeoffs: | Option | Pros | Cons | |---|---|---| | **(A) Keep inside-field** (current) | World already built; Strömbom logic already tuned; gate corridor is short | Dog must navigate around three pen walls; adds geometric clutter | | (B) External pen via wall hole | Cleaner field — dog only sees sheep + outer walls; pen as goal region beyond a 3 m hole at y=−15 | Requires editing `field.wbt` (split south wall, add external pen walls beyond y<−15); existing rescue/deadzone logic must be retuned; outside-field flocking constants don't currently apply | **Recommendation: keep (A)** for parity with the working Strömbom controller, but add a **simplification**: widen the pen entrance from 3 m (x ∈ [10, 13]) to 4 m (x ∈ [9.5, 13.5]) and raise the entrance line from y=−8 to y=−7.5 to give the dog more turning room. Optional later: gate B as a curriculum extension (Section 7). ### 2.2 Where to train PPO on Webots directly is too slow (real-time stepping, single env, slow reset). The previous training scaffolding used a Python 2D sim — that is the right approach. Constraints for sim-to-sim transfer: 1. **Use the exact same flocking math**: import `controllers/sheep/flocking.py` from the env, do not reimplement. 2. **Use the same world constants**: import `controllers/shepherd_dog/strombom.py` for pen geometry and Strömbom baseline. 3. **Model differential drive faithfully**: match wheel-radius, base, and max wheel-velocity from the proto files. Heading update from `(ω_R − ω_L)·r / b`, position from `(ω_R + ω_L)·r / 2`. 4. **Match Webots step**: `basicTimeStep = 16 ms`. The sheep controller runs at every basic step; the env will use the same `dt = 0.016 s`. 5. **Lidar deferred**: dog policy will use a *symbolic* observation (positions of dog + sheep, plus pen geometry) — not raw lidar — for the first iteration. Lidar-from-pixels is a much harder learning problem and isn't required for the herding task. (See Section 7 for an optional later upgrade.) ### 2.3 Action space for the dog Two viable choices: - **(a) High-level velocity vector** `(vx, vy) ∈ [−1, 1]²`. The same representation Strömbom emits today; the existing `drive_action(vx, vy, ...)` function in `shepherd_dog.py` converts this to wheel speeds. Decouples the policy from low-level diff-drive oscillations and enables direct A/B against Strömbom. - (b) Direct wheel speeds `(ω_L, ω_R) ∈ [−1, 1]²`. More expressive but the policy must learn diff-drive control from scratch — which is exactly the source of the wall-stuck and oscillation pain we're trying to avoid. **Recommendation: (a)** — high-level `(vx, vy)`. Reuses the well-tuned `drive_action` controller, which already handles `cos(err)` clamping and turn gain. RL focuses on *strategy*, not actuation. ### 2.4 Observation space for the dog Symbolic, fixed-size, normalized to [−1, 1]: | Field | Dim | Notes | |---|---|---| | Dog (x, y, cos h, sin h) | 4 | Position normalized by 15 | | Sheep CoM (x, y) | 2 | Of *active* (not-penned) sheep | | Sheep dispersion (radius, std-x, std-y) | 3 | Strömbom collect-vs-drive features | | Vector dog→CoM (dx, dy, dist) | 3 | Helps the value function | | Vector dog→pen-entry (dx, dy, dist) | 3 | | | Vector furthest-sheep→CoM (dx, dy) | 2 | Strömbom collect target hint | | Min sheep-to-wall distance + min dog-to-wall | 2 | Safety signal | | Active sheep count / N_max | 1 | | | 8-bin polar histogram of sheep around dog | 8 | Order-invariant flock shape | Total: **28 features**. Order-invariant by construction (histogram + summary stats), so the policy generalizes across flock sizes 1..N_max. ### 2.5 Reward Sparse-only is too hard at flock scale; we shape conservatively. ``` r_t = w_pen · ΔN_penned # +1 per newly penned sheep + w_progress· (d_CoM_pen[t-1] − d_CoM_pen[t]) # closer-to-pen progress + w_compact· (R[t-1] − R[t]) # tighter flock progress − w_time · 1 # constant time penalty − w_wall · I(min_wall_dist < 1.0 m) # dog too close to wall − w_collide· I(dog within 0.3 m of any sheep) # avoid contact + w_done · I(all sheep penned) # terminal bonus ``` Initial weights: `w_pen=2.0, w_progress=0.5, w_compact=0.2, w_time=0.005, w_wall=0.01, w_collide=0.05, w_done=10.0`. Tune via 1-sheep curriculum first — if the dog learns 1-sheep cleanly, the weights are sane. ### 2.6 Episode - Max steps: 3000 (≈ 48 s at dt=16 ms — generous). - Termination: all sheep penned (success), dog/sheep stuck > 600 steps with no progress (failure), step limit (timeout). - Reset: domain-randomized — sheep count ∈ {1..N_max}, sheep positions uniform in field minus pen+gate corridor, dog at origin ± U(−2, 2). ### 2.7 Curriculum | Stage | N_sheep | Duration (steps) | Pass criterion | |---|---|---|---| | 0 | 1 | 0.5 M | success ≥ 90 % | | 1 | 2 | 1.0 M | success ≥ 80 % | | 2 | 3 | 1.5 M | success ≥ 70 % | | 3 | 1..3 mixed | 2.0 M | mean reward stable | | 4 (optional) | 5 | 2.0 M | success ≥ 60 % | Implemented by changing only `n_sheep` in the env reset. --- ## 3. Repository layout (new) ``` project/ ├── controllers/ │ ├── sheep/ # unchanged │ ├── shepherd_dog/ # Strömbom controller (renamed entry) │ │ ├── shepherd_dog.py # mode-switch wrapper: RL | strombom │ │ ├── strombom.py # unchanged (canonical Strömbom) │ │ └── policy_loader.py # NEW: loads SB3 zip + VecNormalize │ └── ... ├── herding/ # NEW: Python package, importable from env + controller │ ├── __init__.py │ ├── geometry.py # field/pen constants, in_pen(), wall helpers (single source of truth) │ ├── flocking_sim.py # vectorised numpy port of flocking.py for fast batched sheep │ ├── diffdrive.py # diff-drive integrator matching the proto specs │ └── obs.py # observation builder shared by env and Webots controller ├── training/ # NEW │ ├── herding_env.py # gymnasium.Env, single-agent (the dog) │ ├── parity_test.py # asserts env trajectory ≈ Webots trajectory for fixed seeds │ ├── train_ppo.py # SB3 PPO entry point │ ├── eval.py # rollout + metrics (success rate, time-to-pen) │ ├── configs/ │ │ ├── ppo_default.yaml │ │ └── curriculum.yaml │ ├── runs/ # tensorboard + checkpoints (.gitignored) │ └── requirements.txt ├── docs/ │ └── project.md # unchanged ├── plan.md # this file └── ... ``` `herding/` becomes the **single source of truth** for geometry and dynamics. The Webots controllers and the training env both import from it, so when a constant changes in one place it changes everywhere — eliminating the sim/Webots-drift class of bugs. This means the existing `controllers/sheep/flocking.py` and `controllers/shepherd_dog/strombom.py` become thin shims that re-export from `herding/`. Webots controllers can import `herding/` because Webots adds the project root to `sys.path` at controller startup; we'll verify. --- ## 4. The Gymnasium environment — `training/herding_env.py` ```python class HerdingEnv(gymnasium.Env): metadata = {"render_modes": ["rgb_array", "human"]} def __init__(self, n_sheep=3, max_steps=3000, dt=0.016, seed=None): self.action_space = Box(low=-1, high=1, shape=(2,), dtype=np.float32) self.observation_space = Box(low=-1, high=1, shape=(28,), dtype=np.float32) ... def reset(self, *, seed=None, options=None): # Random sheep positions in field \ pen corridor, dog near origin. # Optional curriculum: options["n_sheep"] overrides. ... def step(self, action): vx, vy = action # high-level velocity intent # Convert to wheel speeds via the same drive_action inverse used in Webots wL, wR = self._diffdrive_inverse(vx, vy, self.dog_state) self.dog_state = self._integrate_diffdrive(self.dog_state, wL, wR, self.dt) # Step every sheep one boid step (vectorized in flocking_sim.py) self.sheep_state = self._step_sheep(self.sheep_state, self.dog_state) # Update penned set, compute reward, observation, done flags ... ``` Key points: - **Vectorised sheep update**: re-implements `flocking.py` in numpy so 100 parallel envs with 5 sheep each take ms, not seconds. Numerical parity with the scalar version is asserted in `parity_test.py`. - **Same diff-drive integrator** for the dog as Webots will see at inference. Wall + pen-fence collisions clamp position (a Webots-realistic no-pass-through approximation). - **Domain randomization** in reset: sheep count, spawn positions, sheep flock-parameter jitter (±10 % on FLEE_DIST, COHESION_DIST, etc.) for robustness. --- ## 5. Training pipeline — `training/train_ppo.py` - **Algorithm**: SB3 `PPO` with `MlpPolicy`, `n_steps=2048`, `batch_size=256`, `n_epochs=10`, `gamma=0.995`, `gae_lambda=0.95`, `clip_range=0.2`, `ent_coef=0.005`, `vf_coef=0.5`, `learning_rate=3e-4`. - **Vec envs**: `SubprocVecEnv` × 16 parallel envs (the env is pure numpy so subprocs are CPU-cheap). - **Normalization**: `VecNormalize(norm_obs=True, norm_reward=True, clip_obs=10.0)`. Pickled alongside the policy zip — both required at inference. - **Callbacks**: - `CheckpointCallback` every 100 k steps. - `EvalCallback` on a separate eval env (no normalization-update) every 50 k steps; logs success rate and time-to-pen to TensorBoard. - Custom `CurriculumCallback`: bumps `n_sheep` when eval success rate crosses the stage threshold for 3 consecutive evals. - **Determinism for debugging**: seed-pinned eval env so regressions are catchable. --- ## 6. Webots integration — RL inference path `controllers/shepherd_dog/shepherd_dog.py` becomes a thin wrapper: ```python MODE = os.environ.get("HERDING_MODE", "rl") # "rl" | "strombom" if MODE == "rl": policy = policy_loader.load("training/runs/best/policy.zip", "training/runs/best/vecnormalize.pkl") obs_fn = build_obs # from herding/obs.py else: obs_fn = None # strombom path uses sheep_positions directly while robot.step(timestep) != -1: receive_messages() if MODE == "rl": obs = obs_fn(dog_xy, dog_heading, sheep_positions, ...) action, _ = policy.predict(obs, deterministic=True) vx, vy = action.tolist() else: vx, vy, mode, dbg = compute_action_debug(dog_xy, sheep_positions, PEN_ENTRY) # plus existing rescue/cooldown/EMA layer drive_action(vx, vy, ...) ``` A **safety supervisor** wraps the RL output: if `obs` indicates the dog is < 0.6 m from a wall, override with the existing wall-escape behavior (reverse + turn). This is a hard guarantee diff-drive needs because PPO may not discover wall-escape reliably from on-policy data. `policy_loader.py` handles the SB3 import lazily so the controller still works with `MODE=strombom` even if SB3 is not installed in the Webots Python environment. --- ## 7. Optional extensions (post-baseline) - **External pen** (Section 2.1 option B): edit `field.wbt` to extend the south wall hole into an external L-shaped pen with its own walls; update `herding/geometry.py`; retrain stage 3 only. - **Lidar observation**: replace symbolic obs with 36-bin downsampled lidar + ego state; train end-to-end. Useful as the "extra merit" dimension in the project doc. - **Two-dog mode**: make env multi-agent, train with `MAPPO`-style shared critic or independent PPO. The proto already supports multiple dog instances; world only needs a second `ShepherdDog` node. - **Mecanum comparison**: swap the dog proto for a mecanum variant; same policy, different `_integrate_diffdrive` (becomes holonomic). - **Sheep flock size scaling**: 5, 10, 20 — the obs is order-invariant so the same policy generalises; just curriculum further. --- ## 8. Risks & mitigations | Risk | Mitigation | |---|---| | Sim-to-Webots gap (sheep dynamics, wall friction) | `parity_test.py` asserts trajectory match within tolerance for fixed seeds; if it fails, fix the env, not the policy | | Dog learns to wall-pin sheep against fence | Add `w_collide` penalty + min-sheep-to-wall term in obs; curriculum from 1 sheep first | | PPO oscillation collapses into spinning | Action smoothing in env step (EMA on `(vx, vy)`, mirroring `ACTION_SMOOTH=0.35` from Strömbom controller); reward small `‖a_t − a_{t-1}‖` penalty | | Pen approach failures (sheep refuse gate) | Reuse the existing `deadzone_rescue` as a *scripted fallback* triggered when a sheep has been deadzoned > 200 steps — RL handles the common case, scripted handles the corner | | Gym version mismatch (gymnasium vs gym) | Lock to `gymnasium>=0.29`, `stable-baselines3>=2.3` in requirements | --- ## 9. Milestones (suggested order of implementation) 1. **M0 — Refactor** (no behavior change): create `herding/` package, move constants out of `flocking.py`/`strombom.py`, leave shims; verify Webots still runs Strömbom unchanged. Add `dog_behavior_log.csv` to `.gitignore`. 2. **M1 — Env & parity**: `herding_env.py`, `parity_test.py`. Asserts sheep + dog trajectories match Webots within tolerance for 5 fixed seeds. *Done when parity test green.* 3. **M2 — PPO baseline**: train Stage 0 (1 sheep) for 0.5 M steps; eval in env at ≥ 90 % success. 4. **M3 — Webots inference**: load Stage 0 policy in `shepherd_dog.py` with `HERDING_MODE=rl`; verify the dog herds 1 sheep into the pen in the actual Webots world. *This is the sim-to-sim transfer gate.* 5. **M4 — Curriculum**: stages 1–3, ~5 M steps total, with checkpoints and eval logs. 6. **M5 — Strömbom comparison**: run both controllers on a fixed eval suite (same seeds, 1/2/3 sheep), log success rate and time-to-pen. This is a deliverable for the project's "quantitative evaluation" goal. 7. **M6 — Documentation**: a short README in `training/` showing how to train, evaluate, and switch modes in Webots. Each milestone is independently demoable. M0–M3 is the critical path to "RL works in Webots"; M4–M6 polishes it for the project deliverable. --- ## 10. Decisions (locked in by implementation) - **Pen layout**: option B (external pen). The pen sits south of the field at x ∈ [10, 13], y ∈ [-22, -15] and is reached through the existing 3 m gap in the south stone wall. The old in-field quarantine fence is gone and the wooden gate is modeled as swung-open and parked on the west gate post so the corridor is unobstructed. This kills the deadzone class entirely. - **Flock size**: 1..10 sheep, sampled uniformly each reset. The order- invariant observation (CoM, dispersion, polar histogram) lets a single policy generalise across the whole range. A curriculum widens ``max_n_sheep`` from 1 to 10 over training to keep early exploration tractable. - **Single-sheep mode**: handled by the same policy (n_sheep=1 is the first stage of the curriculum and stays in the training distribution throughout). No separate model. - **Hardware**: GPU for training. SubprocVecEnv × 16 on CPU feeds an MlpPolicy on GPU; ~2–3 h for the full curriculum. ## 11. What was built ``` herding/ # single source of truth, importable from both geometry.py # field/pen constants, latch helpers, robot specs flocking_sim.py # Reynolds boid step (matches Webots controller) diffdrive.py # diff-drive kinematics + velocity↔wheels obs.py # 28-D order-invariant observation builder strombom.py # collect/drive heuristic (baseline + fallback) worlds/field.wbt # external pen south of field, 10 sheep slots, # gate parked open, in-field fence removed controllers/sheep/sheep.py # imports from herding/, latches on # is_penned_position controllers/shepherd_dog/ shepherd_dog.py # mode switch (HERDING_MODE=rl|strombom), # safety supervisor for DOG_SOUTH_LIMIT policy_loader.py # lazy SB3 zip + VecNormalize loader strombom.py # shim re-exporting herding.strombom training/ herding_env.py # gymnasium.Env, action smoothing, reward shaping train_ppo.py # SB3 PPO with VecNormalize, eval, checkpoints, # curriculum callback eval.py # success-rate / time-to-pen across n_sheep parity_test.py # shape, determinism, baseline-rollout smoke test configs/ppo_default.yaml requirements.txt README.md # how to train, evaluate, switch modes in Webots ``` ## 12. To run ```bash # 1. Install deps (CUDA-enabled torch wheel for GPU) pip install -r training/requirements.txt # 2. Smoke test python -m training.parity_test # 3. Train (5 M steps, ~2–3 h on a single GPU) python -m training.train_ppo --out-dir training/runs/baseline # 4. Evaluate vs Strömbom python -m training.eval --policy training/runs/baseline/best python -m training.eval --policy strombom # 5. Run in Webots export HERDING_MODE=rl export HERDING_POLICY_DIR=$PWD/training/runs/baseline/best webots worlds/field.wbt ```