"""Cluster a 2D LiDAR scan into world-frame sheep position estimates. Pipeline: ranges (N,) → hit mask → world-frame points │ ▼ adjacency clustering (gap > GAP_THRESHOLD starts a new cluster, walking rays in angular order) │ ▼ centroid + span + region + structure filters │ ▼ list of (x, y) detections The downstream tracker handles association across frames. """ from __future__ import annotations import math import numpy as np from herding.world.geometry import FIELD_X, FIELD_Y, GATE_Y, PEN_X, PEN_Y from herding.perception.lidar_sim import ( LIDAR_FOV, LIDAR_MAX_RANGE, LIDAR_N_RAYS, SHEEP_RADIUS, ray_angles, ) GAP_THRESHOLD = 0.6 # m — adjacent ray-points farther apart start a new cluster MAX_CLUSTER_SPAN = 1.5 # m — wider clusters are walls / structures RANGE_HIT_EPS = 0.05 # m — hit if range < max_range - eps WALL_REJECT = 0.5 # m — drop detections this close to a known wall line # Sheep-sized static features (gate posts, corner pillars). A cluster # centred within STATIC_REJECT of any of these is never a sheep. _STATIC_FEATURES = ( ( 10.0, -15.0), ( 13.0, -15.0), # gate posts ( 15.0, 15.0), ( 15.0, -15.0), (-15.0, 15.0), (-15.0, -15.0), # field corners ) STATIC_REJECT = 0.8 def detections_from_scan( ranges: np.ndarray, dog_x: float, dog_y: float, dog_heading: float, max_range: float = LIDAR_MAX_RANGE, ) -> list[tuple[float, float]]: """Return list of (x, y) world-frame sheep position estimates.""" ranges = np.asarray(ranges, dtype=np.float32) n_rays = ranges.shape[0] if n_rays == 0: return [] angles = ray_angles(n_rays, LIDAR_FOV) hit = ranges < max_range - RANGE_HIT_EPS world_a = dog_heading + angles px = dog_x + ranges * np.cos(world_a) py = dog_y + ranges * np.sin(world_a) # Walk rays in angular order; a large jump between consecutive # world-frame hit points closes the current cluster. clusters: list[list[tuple[float, float]]] = [] current: list[tuple[float, float]] = [] prev: tuple[float, float] | None = None for i in range(n_rays): if not bool(hit[i]): if current: clusters.append(current) current = [] prev = None continue pt = (float(px[i]), float(py[i])) if prev is not None and math.hypot(pt[0] - prev[0], pt[1] - prev[1]) > GAP_THRESHOLD: clusters.append(current) current = [] current.append(pt) prev = pt if current: clusters.append(current) detections: list[tuple[float, float]] = [] for cluster in clusters: xs = [p[0] for p in cluster] ys = [p[1] for p in cluster] cx, cy = sum(xs) / len(xs), sum(ys) / len(ys) span = math.hypot(max(xs) - min(xs), max(ys) - min(ys)) if span > MAX_CLUSTER_SPAN: continue # Rays hit the front edge of the sheep; offset outward by # SHEEP_RADIUS along the dog→cluster direction to estimate the # centre. dx, dy = cx - dog_x, cy - dog_y d = math.hypot(dx, dy) if d > 1e-3: cx += SHEEP_RADIUS * dx / d cy += SHEEP_RADIUS * dy / d # Region filter: in-field clusters, plus a narrow strip south of # the gate so sheep mid-crossing get latched penned. Detections # deeper into the pen are dropped — pen posts and rails would # otherwise generate phantom penned tracks. in_main = (FIELD_X[0] - 0.2 < cx < FIELD_X[1] + 0.2 and FIELD_Y[0] - 0.2 < cy < FIELD_Y[1] + 0.2) in_gate_strip = (PEN_X[0] - 0.2 < cx < PEN_X[1] + 0.2 and GATE_Y - 1.0 < cy < GATE_Y + 0.2) if not (in_main or in_gate_strip): continue # Known sheep-sized static features. if any(math.hypot(cx - fx, cy - fy) < STATIC_REJECT for fx, fy in _STATIC_FEATURES): continue # Wall-proximity filter — sheep can't get this close to a wall, # so detections right at the wall line are structure noise. near_field_wall = ( cx > FIELD_X[1] - WALL_REJECT or cx < FIELD_X[0] + WALL_REJECT or cy > FIELD_Y[1] - WALL_REJECT or (cy < FIELD_Y[0] + WALL_REJECT and not (PEN_X[0] <= cx <= PEN_X[1])) ) if near_field_wall: continue detections.append((cx, cy)) return detections