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TIR_PROJ/herding/control/strombom.py
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Johnny Fernandes 1c197e0ff7 Enable consensus tracker by default + round-world Strömbom fix
Two changes that together raise diff/round gym success ~52%→88% (BC)
and ~68%→88% (RL) without retraining; diff/field stays at 100%.

* TrackerConfig.consensus_k default 1 → 3 (radius 0.5 m, max_age 15
  frames). The same candidate-promotion mechanism that closed the
  Webots LiDAR gap also filters gym tracker phantoms — they show up
  on the round field where sheep run further between detection
  cycles than GATE_M, so each new position spawns a fresh track
  while the stale one persists in memory. SheepTracker() called with
  no tracker_cfg keeps the legacy pass-through behaviour for
  backwards compatibility.
* Strömbom + universal teachers now detect when the natural
  "behind the flock" drive target leaves the curved boundary and
  fall back to pushing the flock radially inward toward the centre.
  Breaks the wall-circling pattern that previously trapped both the
  analytical baselines and the trained policies.

A/B numbers (n_sheep ∈ {1,2,3,5,10}, 5 seeds each, max_steps=15000):

  diff/field  bc:  baseline 100%  consensus 100%
  diff/field  rl:  baseline 100%  consensus 100%
  diff/round  bc:  baseline  52%  consensus  88%
  diff/round  rl:  baseline  68%  consensus  88%

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-16 21:09:25 +00:00

116 lines
4.1 KiB
Python

"""Strömbom (2014) collect/drive heuristic for the shepherd dog.
When the flock is scattered (max radius > F_FACTOR · √n) the dog moves
to a point behind the furthest sheep and pushes it back toward the
flock CoM. Otherwise it drives, parking behind the CoM relative to
the pen target. Returns a unit-vector intent ``(vx, vy, mode)``.
Reference: Strömbom et al. 2014, "Solving the shepherding problem."
"""
import math
from herding.world.geometry import (
FIELD_ROUND_R, FIELD_SHAPE,
PEN_ENTRY, GATE_Y, in_pen,
)
F_FACTOR = 4.0 # collect/drive threshold scaled by √n
DELTA_COLLECT = 1.5 # drive-position offset behind the furthest sheep
DELTA_DRIVE = 2.0 # drive-position offset behind the flock CoM
def _unit(x, y):
d = math.hypot(x, y)
if d < 1e-6:
return 0.0, 0.0
return x / d, y / d
def _is_active(x, y) -> bool:
"""A sheep still in the field counts; one south of the gate doesn't."""
return (not in_pen(x, y)) and y > GATE_Y
def compute_action(dog_xy, sheep_positions, pen_target=PEN_ENTRY):
"""Return ``(vx, vy, mode)`` — mode in {idle, collect, drive}."""
active = [(x, y) for (x, y) in sheep_positions.values() if _is_active(x, y)]
if not active:
return 0.0, 0.0, "idle"
n = len(active)
com_x = sum(p[0] for p in active) / n
com_y = sum(p[1] for p in active) / n
dists = [math.hypot(p[0] - com_x, p[1] - com_y) for p in active]
radius = max(dists)
if radius > F_FACTOR * math.sqrt(n):
# Collect: aim behind the furthest sheep, opposite the CoM.
idx = max(range(n), key=lambda i: dists[i])
sx, sy = active[idx]
ux, uy = _unit(sx - com_x, sy - com_y)
tx, ty = sx + DELTA_COLLECT * ux, sy + DELTA_COLLECT * uy
mode = "collect"
else:
# Drive: aim behind the CoM, opposite the pen.
ux, uy = _unit(com_x - pen_target[0], com_y - pen_target[1])
tx, ty = com_x + DELTA_DRIVE * ux, com_y + DELTA_DRIVE * uy
mode = "drive"
# Round-field wall fallback: if the drive target lies outside the
# curved boundary, push the flock radially inward first so it
# leaves the wall — otherwise the dog ends up tangent to the wall
# and the flock circles indefinitely.
if FIELD_SHAPE == "field_round" and mode == "drive":
if math.hypot(tx, ty) > FIELD_ROUND_R - 1.0:
r_com = math.hypot(com_x, com_y)
if r_com > 1e-3:
ux2, uy2 = com_x / r_com, com_y / r_com
tx = com_x + DELTA_DRIVE * ux2
ty = com_y + DELTA_DRIVE * uy2
r_t = math.hypot(tx, ty)
if r_t > FIELD_ROUND_R - 1.0:
scale = (FIELD_ROUND_R - 1.0) / r_t
tx *= scale
ty *= scale
ax, ay = _unit(tx - dog_xy[0], ty - dog_xy[1])
return ax, ay, mode
def compute_action_debug(dog_xy, sheep_positions, pen_target=PEN_ENTRY):
"""``compute_action`` plus a small debug dict (CoM, target, radius)."""
active = [(x, y) for (x, y) in sheep_positions.values() if _is_active(x, y)]
if not active:
return 0.0, 0.0, "idle", {
"n_active": 0, "radius": 0.0, "threshold": 0.0,
"com_x": 0.0, "com_y": 0.0,
"target_x": dog_xy[0], "target_y": dog_xy[1],
}
n = len(active)
com_x = sum(p[0] for p in active) / n
com_y = sum(p[1] for p in active) / n
dists = [math.hypot(p[0] - com_x, p[1] - com_y) for p in active]
radius = max(dists)
threshold = F_FACTOR * math.sqrt(n)
if radius > threshold:
idx = max(range(n), key=lambda i: dists[i])
sx, sy = active[idx]
ux, uy = _unit(sx - com_x, sy - com_y)
tx, ty = sx + DELTA_COLLECT * ux, sy + DELTA_COLLECT * uy
mode = "collect"
else:
ux, uy = _unit(com_x - pen_target[0], com_y - pen_target[1])
tx, ty = com_x + DELTA_DRIVE * ux, com_y + DELTA_DRIVE * uy
mode = "drive"
ax, ay = _unit(tx - dog_xy[0], ty - dog_xy[1])
dbg = {
"n_active": n, "radius": radius, "threshold": threshold,
"com_x": com_x, "com_y": com_y,
"target_x": tx, "target_y": ty,
}
return ax, ay, mode, dbg