a584a034e9
Repo hygiene pass after a long working session.
Files removed:
* stage1_train.log — runtime training log (~125 KB), shouldn't have
been tracked.
* training/bc/demos.npz — orphan default-name demos file from before
the world+drive-suffixed naming convention took over; no script
references it.
* training/runs/bc_dagger{1,2}_differential_field/policy.zip — failed
DAgger experiment artifacts. Per `memory/dagger_results.md` the
whole DAgger experiment hit 0/5 on Webots transfer; these checkpoints
have no consumers.
Untracked-but-deleted (no git change) — also cleaned from disk:
* Root-level runtime logs (43 *.log files, all unused — gitignored now).
* training/bc/{combined,dagger}*.npz (5 huge demo blobs, 2.6 GB
reclaimed; not committed).
* training/bc/v1/ (2.6 GB backup of pre-DAgger demos; reclaimed).
* training/runs/at_20260426_*/ (orphan timestamped runs; reclaimed).
* All __pycache__/.
Dead code removed:
* `herding/control/strombom.py::compute_action_debug` — no callers
anywhere in the repo.
* `herding/control/sequential.py::compute_action_debug` — same.
* `herding/control/universal.py::compute_action_diff` — same.
.gitignore extended to cover:
* All *.log files (training/eval/webots logs are runtime artifacts).
* training/bc/*.npz (re-collectable on demand by `make bc_demos`).
* training/bc/v1/.
* .pytest_cache, *.pyc, .claude/.
README refreshed:
* Mecanum + round-world coverage in the headline.
* Quick-start updated for DRIVE/WORLD-suffixed Makefile targets,
GT-bypass example, and the mecanum-retrain caveat.
* Layout reflects the actual current tree (config.py, both protos,
both worlds, all tools).
* Results table replaced with the Webots end-to-end numbers from
the 2026-05-16 sweep (8/8 diff combos + LiDAR/GT comparison).
Verification: 126 pytest cases still pass (was 126 going in — no
test-coverage regression from the dead-code removal).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
83 lines
3.0 KiB
Python
83 lines
3.0 KiB
Python
"""Adaptive sequential shepherd-dog controller.
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Three-phase strategy:
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1. **Collect** (flock scattered): Strömbom collect — park behind the
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furthest sheep and push it toward the CoM. Identical to the
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Strömbom heuristic; keeps the flock together.
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2. **Drive** (flock compact, >STRAGGLER_THRESHOLD active): Strömbom
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drive — park behind the CoM relative to the pen and push the whole
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group through the gate.
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3. **Targeted** (≤STRAGGLER_THRESHOLD sheep remain active): single-
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target push on the sheep closest to the pen entry. Safe to isolate
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individual sheep once the flock is nearly exhausted.
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The original pure pin-and-push (Phase 3 only) caused flock scatter in
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Webots physics whenever the dog tried to isolate a sheep while others
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were still spread across the field. Phases 1–2 handle the bulk of
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herding with flock-aware Strömbom logic; Phase 3 cleans up stragglers.
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"""
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import math
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from herding.world.geometry import GATE_Y, PEN_ENTRY, in_pen
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F_FACTOR = 4.0 # collect/drive threshold: radius > F_FACTOR·√n
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DELTA_COLLECT = 1.5 # standoff behind the furthest sheep (collect)
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DELTA_DRIVE = 2.0 # standoff behind CoM (drive)
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DELTA_TARGET = 1.5 # standoff behind single target sheep (targeted)
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STRAGGLER_THRESHOLD = 2 # switch to targeted push when ≤ this many active
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def _unit(x: float, y: float):
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d = math.hypot(x, y)
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if d < 1e-6:
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return 0.0, 0.0
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return x / d, y / d
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def _is_active(x: float, y: float) -> bool:
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return (not in_pen(x, y)) and y > GATE_Y
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def compute_action(dog_xy, sheep_positions, pen_target=PEN_ENTRY):
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"""Return ``(vx, vy, mode)`` — same signature as Strömbom."""
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active = [(x, y) for (x, y) in sheep_positions.values() if _is_active(x, y)]
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if not active:
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return 0.0, 0.0, "idle"
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n = len(active)
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com_x = sum(p[0] for p in active) / n
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com_y = sum(p[1] for p in active) / n
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dists = [math.hypot(p[0] - com_x, p[1] - com_y) for p in active]
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radius = max(dists)
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if n <= STRAGGLER_THRESHOLD:
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# Targeted: push the sheep closest to the pen entry individually.
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sx, sy = min(active,
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key=lambda p: math.hypot(p[0] - pen_target[0],
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p[1] - pen_target[1]))
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ux, uy = _unit(sx - pen_target[0], sy - pen_target[1])
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tx, ty = sx + DELTA_TARGET * ux, sy + DELTA_TARGET * uy
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mode = "targeted"
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elif radius > F_FACTOR * math.sqrt(n):
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# Collect: aim behind the furthest sheep from the CoM.
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idx = max(range(n), key=lambda i: dists[i])
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sx, sy = active[idx]
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ux, uy = _unit(sx - com_x, sy - com_y)
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tx, ty = sx + DELTA_COLLECT * ux, sy + DELTA_COLLECT * uy
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mode = "collect"
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else:
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# Drive: push the whole compact flock toward the gate.
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ux, uy = _unit(com_x - pen_target[0], com_y - pen_target[1])
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tx, ty = com_x + DELTA_DRIVE * ux, com_y + DELTA_DRIVE * uy
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mode = "drive"
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ax, ay = _unit(tx - dog_xy[0], ty - dog_xy[1])
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return ax, ay, mode
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