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TIR_PROJ/herding/control.py
T
Johnny Fernandes 6688325d89 Checkpoint 4
2026-05-11 00:42:52 +01:00

54 lines
1.8 KiB
Python

"""Shared low-level control helpers used by every dog mode.
Centralised here so the BC student, Strömbom, Sequential, and the DAgger
teacher all apply identical post-processing to their action outputs.
The downstream wheel-velocity layer (``herding.diffdrive``) is unchanged.
"""
from __future__ import annotations
import math
# Speed-modulation: scale action magnitude down when close to the
# nearest sheep. Stops the dog from charging in at full speed and
# scattering the flock. Action norm linearly ramps from MIN_SPEED at
# distance 0 to 1.0 at SLOW_NEAR_SHEEP.
SLOW_NEAR_SHEEP = 2.5
MIN_SPEED = 0.30
def modulate_speed_near_sheep(
vx: float, vy: float,
dog_xy: tuple[float, float],
sheep_positions,
slow_dist: float = SLOW_NEAR_SHEEP,
min_scale: float = MIN_SPEED,
) -> tuple[float, float]:
"""Scale (vx, vy) magnitude down when close to the nearest sheep.
``sheep_positions`` accepts either a ``{name: (x, y)}`` dict
(matching what the trackers emit) or an iterable of ``(x, y)``
tuples. Empty input → action returned unchanged.
The intent direction is preserved; only magnitude is reduced. With
``slow_dist=2.5`` and ``min_scale=0.3``, an action that started at
norm 1 is multiplied by 0.3 right next to a sheep, by 0.65 at 1 m
away, and by 1.0 once the nearest sheep is ≥ 2.5 m off.
"""
if not sheep_positions:
return vx, vy
if hasattr(sheep_positions, "values"):
positions = sheep_positions.values()
else:
positions = sheep_positions
nearest = float("inf")
for sx, sy in positions:
d = math.hypot(sx - dog_xy[0], sy - dog_xy[1])
if d < nearest:
nearest = d
if nearest >= slow_dist or nearest == float("inf"):
return vx, vy
scale = min_scale + (1.0 - min_scale) * (nearest / slow_dist)
return vx * scale, vy * scale