7ab69ab0f3
Naming pass: rename functions whose third+ segment is redundant or implementation-detail, sticking to the codebase's preferred ``noun_verb`` / ``verb_noun`` two-concept idiom. Renames are atomic across definitions, callers, and tests. is_penned_position → is_penned modulate_speed_near_sheep → modulate_speed mecanum_kinematics_step → mecanum_step policy_forward_mean → forward_mean Two-concept patterns like ``velocity_to_wheels`` / ``detections_from_scan`` / ``make_strombom_predictor`` are left alone — they're idiomatic converters / factories that read as a single concept, and the longer form aids grep-ability. Docstring polish: * ``herding/config.py`` header drops the "previously lived as a module-level literal" historical framing — we ship as a single thing, so the refactor anecdote no longer earns its keep. The usage examples now mention both ``HERDING_WEBOTS`` and ``HERDING_MEC_WEBOTS`` presets. 126 pytest cases still pass. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
569 lines
24 KiB
Python
569 lines
24 KiB
Python
"""Gymnasium environment for the shepherd-dog herding task.
|
|
|
|
Single-agent: the dog is the policy; sheep are env-controlled flocking
|
|
agents (``herding.world.flocking_sim``). Kinematics match the proto specs
|
|
(``herding.world.diffdrive``) so a policy trained here transfers to Webots
|
|
without re-tuning.
|
|
|
|
* **Action** (differential): ``Box(-1, 1, (2,))`` — ``(vx, vy)`` intent.
|
|
* **Action** (mecanum): ``Box(-1, 1, (3,))`` — ``(vx, vy, omega)`` intent.
|
|
* **Observation**: ``Box(-inf, inf, (32·K,))`` from ``herding.perception.obs.build_obs``
|
|
with optional frame stacking K (concatenated oldest → newest).
|
|
* **Reset**: ``options["n_sheep"]`` overrides flock size; otherwise
|
|
sampled uniformly from ``[1, max_n_sheep]``.
|
|
* **Reward**: dense shaping (per-sheep distance progress, time
|
|
penalty, Strömbom-imitation cosine bonus) + sparse pen/done jackpots.
|
|
Weights live as class attributes on :class:`HerdingEnv`.
|
|
"""
|
|
|
|
from __future__ import annotations
|
|
|
|
import math
|
|
import random
|
|
from typing import Optional
|
|
|
|
import gymnasium as gym
|
|
import numpy as np
|
|
from gymnasium import spaces
|
|
|
|
from herding.world.diffdrive import (
|
|
heading_speed_to_wheels, kinematics_step,
|
|
mecanum_step, velocity_to_mecanum_wheels, velocity_to_wheels,
|
|
)
|
|
from herding.world.flocking_sim import (
|
|
FLEE_SPEED, MAX_SPEED, WANDER_SPEED, compute_heading_speed,
|
|
)
|
|
from herding.world.geometry import (
|
|
DOG_MAX_LINEAR, DOG_MAX_WHEEL_OMEGA,
|
|
DOG_SOUTH_LIMIT, DOG_WHEEL_BASE, DOG_WHEEL_BASE_X, DOG_WHEEL_BASE_Y,
|
|
DOG_WHEEL_RADIUS, FIELD_SHAPE, FIELD_ROUND_R, FIELD_X, FIELD_Y,
|
|
GATE_X, GATE_Y, MAX_SHEEP,
|
|
PEN_ENTRY, PEN_X, PEN_Y,
|
|
SHEEP_MAX_WHEEL_OMEGA, SHEEP_WHEEL_BASE, SHEEP_WHEEL_RADIUS,
|
|
WEBOTS_DT, clip_to_field, is_penned,
|
|
)
|
|
from herding.perception.lidar_perception import detections_from_scan
|
|
from herding.perception.lidar_sim import simulate_scan
|
|
from herding.perception.obs import OBS_DIM, build_obs
|
|
from herding.perception.sheep_tracker import SheepTracker
|
|
from herding.control.strombom import compute_action as strombom_action
|
|
from herding.config import HerdingConfig
|
|
|
|
|
|
class HerdingEnv(gym.Env):
|
|
"""Single-agent shepherd-dog herding env.
|
|
|
|
Each step is one Webots ``basicTimeStep`` (16 ms). Episodes terminate
|
|
when all sheep are penned, or after ``max_steps`` steps (truncation).
|
|
"""
|
|
|
|
metadata = {"render_modes": []}
|
|
|
|
# Reward weights. Sparse jackpots (W_PEN_DELTA, W_DONE) dominate;
|
|
# dense shaping (W_PROGRESS on Δ mean-distance-to-pen) provides the
|
|
# gradient; W_IMITATE adds a small cosine bonus toward the analytic
|
|
# teacher's action; W_TIME is a per-step penalty (0 by default).
|
|
W_PEN_DELTA = 100.0
|
|
W_PROGRESS = 20.0
|
|
W_IMITATE = 0.5
|
|
W_TIME = 0.0
|
|
W_WALL = 0.0
|
|
W_COLLISION = 0.0
|
|
W_DONE = 500.0
|
|
|
|
# In-env action EMA. 0 = none; the Webots controller applies its own
|
|
# EMA at inference, so the policy needn't learn smoothness.
|
|
ACTION_SMOOTH = 0.0
|
|
|
|
DEFAULT_MAX_STEPS = 5000
|
|
COLLISION_DIST = 0.30
|
|
|
|
def __init__(
|
|
self,
|
|
n_sheep: Optional[int] = None,
|
|
max_n_sheep: int = MAX_SHEEP,
|
|
max_steps: int = DEFAULT_MAX_STEPS,
|
|
difficulty: float = 0.0,
|
|
seed: Optional[int] = None,
|
|
use_lidar: bool = True,
|
|
frame_stack: int = 1,
|
|
drive_mode: str = "differential",
|
|
herding_cfg: Optional[HerdingConfig] = None,
|
|
):
|
|
super().__init__()
|
|
# Store the config; fall back to defaults when None.
|
|
self._herding_cfg = herding_cfg
|
|
|
|
# Apply robot config overrides — these shadow the class attributes
|
|
# so that per-instance configuration is possible without touching
|
|
# the class-level defaults used by unconfigured instances.
|
|
if herding_cfg is not None:
|
|
self.ACTION_SMOOTH = herding_cfg.robot.action_smooth
|
|
|
|
# ``use_lidar=True`` (default): obs and imitation-reward teacher
|
|
# see only LiDAR-perceived positions via a tracker, matching the
|
|
# Webots controller. ``False`` exposes ground truth for ablation.
|
|
self._use_lidar = bool(use_lidar)
|
|
tracker_cfg = herding_cfg.tracker if herding_cfg is not None else None
|
|
self._tracker = SheepTracker(tracker_cfg=tracker_cfg) if self._use_lidar else None
|
|
self._np_rng_lidar: Optional[np.random.Generator] = None
|
|
|
|
# Frame stacking: the policy receives the last K obs concatenated,
|
|
# giving a memoryless MLP temporal context. K=1 → single frame.
|
|
self._frame_stack = max(1, int(frame_stack))
|
|
self._frame_buffer: list[np.ndarray] = []
|
|
|
|
# Drive mode: "differential" (2-wheel) or "mecanum" (4-wheel omni).
|
|
self._drive_mode = drive_mode.lower()
|
|
if self._drive_mode not in ("differential", "mecanum"):
|
|
raise ValueError(f"Unknown drive_mode: {drive_mode!r}")
|
|
action_dim = 3 if self._drive_mode == "mecanum" else 2
|
|
self.action_space = spaces.Box(-1.0, 1.0, shape=(action_dim,),
|
|
dtype=np.float32)
|
|
self._single_obs_dim = OBS_DIM
|
|
self.observation_space = spaces.Box(
|
|
low=-np.inf, high=np.inf,
|
|
shape=(OBS_DIM * self._frame_stack,), dtype=np.float32,
|
|
)
|
|
|
|
# n_sheep=None → sample uniformly from [1, max_n_sheep] each reset.
|
|
self._fixed_n_sheep = n_sheep
|
|
self._max_n_sheep = max_n_sheep
|
|
self.max_steps = max_steps
|
|
# difficulty ∈ [0, 1]: 0 = sheep spawn near the gate (easy);
|
|
# 1 = sheep spawn anywhere in the field (deployment distribution).
|
|
self._difficulty = float(difficulty)
|
|
self._initial_seed = seed
|
|
self._initial_seed_used = False
|
|
|
|
# Env-owned RNG for wander jitter, re-seeded from np_random on reset.
|
|
self._py_rng = random.Random()
|
|
self._action_dim = action_dim
|
|
|
|
# State (initialised in reset)
|
|
self.dog_x = self.dog_y = self.dog_heading = 0.0
|
|
self.sheep_x = np.zeros(0, dtype=np.float32)
|
|
self.sheep_y = np.zeros(0, dtype=np.float32)
|
|
self.sheep_h = np.zeros(0, dtype=np.float32)
|
|
self.sheep_penned = np.zeros(0, dtype=bool)
|
|
self.sheep_wander = np.zeros(0, dtype=np.float32)
|
|
|
|
self.prev_action = np.zeros(self._action_dim, dtype=np.float32)
|
|
self.smoothed_action = np.zeros(self._action_dim, dtype=np.float32)
|
|
self.steps = 0
|
|
self.n_sheep = 0
|
|
self.prev_n_penned = 0
|
|
self.prev_d_pen = 0.0
|
|
self.prev_radius = 0.0
|
|
|
|
# --- Public knobs ---
|
|
def set_max_n_sheep(self, value: int) -> None:
|
|
self._max_n_sheep = int(np.clip(value, 1, MAX_SHEEP))
|
|
|
|
def set_difficulty(self, value: float) -> None:
|
|
self._difficulty = float(np.clip(value, 0.0, 1.0))
|
|
|
|
def set_imitate_weight(self, value: float) -> None:
|
|
"""Override the instance W_IMITATE — used to disable Strömbom
|
|
imitation during PPO fine-tune."""
|
|
self.W_IMITATE = float(value)
|
|
|
|
def set_time_weight(self, value: float) -> None:
|
|
"""Override the instance W_TIME — set negative to penalise step
|
|
count and encourage faster time-to-pen during PPO fine-tune."""
|
|
self.W_TIME = float(value)
|
|
|
|
# --- gym API ---
|
|
def reset(self, *, seed=None, options=None):
|
|
if (seed is None and self._initial_seed is not None
|
|
and not self._initial_seed_used):
|
|
seed = self._initial_seed
|
|
self._initial_seed_used = True
|
|
super().reset(seed=seed)
|
|
self._py_rng.seed(int(self.np_random.integers(0, 2**31 - 1)))
|
|
opts = options or {}
|
|
|
|
if "n_sheep" in opts and opts["n_sheep"] is not None:
|
|
self.n_sheep = int(opts["n_sheep"])
|
|
elif self._fixed_n_sheep is not None:
|
|
self.n_sheep = int(self._fixed_n_sheep)
|
|
else:
|
|
self.n_sheep = int(self.np_random.integers(1, self._max_n_sheep + 1))
|
|
|
|
# Dog spawns near origin with random heading.
|
|
self.dog_x = float(self.np_random.uniform(-2.5, 2.5))
|
|
self.dog_y = float(self.np_random.uniform(-2.5, 2.5))
|
|
self.dog_heading = float(self.np_random.uniform(-math.pi, math.pi))
|
|
|
|
# Sheep spawn region linearly interpolates with difficulty:
|
|
# 0 → small box near the gate, 1 → full field.
|
|
d = self._difficulty
|
|
if FIELD_SHAPE == "field_round":
|
|
# Round field: spawn in a sector near the gate (south),
|
|
# expanding to the full circle at difficulty=1.
|
|
spawn_r_lo = 3.0
|
|
spawn_r_hi = d * FIELD_ROUND_R * 0.8 + (1.0 - d) * 6.0
|
|
# Angle spread around south (±60° at d=0, full circle at d=1).
|
|
half_angle = math.radians(60) + d * math.radians(120)
|
|
angle_lo = math.pi / 2.0 - half_angle # from south = -π/2
|
|
angle_hi = math.pi / 2.0 + half_angle
|
|
else:
|
|
sx_lo = 7.0 - d * 20.0
|
|
sx_hi = 14.0 - d * 1.0
|
|
sy_lo = -12.0 + d * 0.0
|
|
sy_hi = -6.0 + d * 19.0
|
|
|
|
sxs, sys_, shs, sws = [], [], [], []
|
|
for _ in range(self.n_sheep):
|
|
for _try in range(100):
|
|
if FIELD_SHAPE == "field_round":
|
|
r_spawn = float(self.np_random.uniform(spawn_r_lo, spawn_r_hi))
|
|
a_spawn = float(self.np_random.uniform(angle_lo, angle_hi))
|
|
sx = r_spawn * math.cos(a_spawn)
|
|
sy = -r_spawn * math.sin(a_spawn)
|
|
else:
|
|
sx = float(self.np_random.uniform(sx_lo, sx_hi))
|
|
sy = float(self.np_random.uniform(sy_lo, sy_hi))
|
|
# Reject if too close to the dog or another sheep, or
|
|
# already in the gate column (would start "penned").
|
|
if math.hypot(sx - self.dog_x, sy - self.dog_y) < 3.0:
|
|
continue
|
|
if any(math.hypot(sx - x, sy - y) < 1.5
|
|
for x, y in zip(sxs, sys_)):
|
|
continue
|
|
if PEN_X[0] <= sx <= PEN_X[1] and sy < -8.0:
|
|
continue
|
|
break
|
|
sxs.append(sx); sys_.append(sy)
|
|
shs.append(float(self.np_random.uniform(-math.pi, math.pi)))
|
|
sws.append(float(self.np_random.uniform(-math.pi, math.pi)))
|
|
|
|
self.sheep_x = np.asarray(sxs, dtype=np.float32)
|
|
self.sheep_y = np.asarray(sys_, dtype=np.float32)
|
|
self.sheep_h = np.asarray(shs, dtype=np.float32)
|
|
self.sheep_wander = np.asarray(sws, dtype=np.float32)
|
|
self.sheep_penned = np.zeros(self.n_sheep, dtype=bool)
|
|
|
|
self.prev_action = np.zeros(self._action_dim, dtype=np.float32)
|
|
self.smoothed_action = np.zeros(self._action_dim, dtype=np.float32)
|
|
self.steps = 0
|
|
self.prev_n_penned = 0
|
|
self.prev_d_pen, self.prev_radius = self._flock_metrics()
|
|
|
|
if self._tracker is not None:
|
|
self._tracker.reset()
|
|
self._np_rng_lidar = np.random.default_rng(
|
|
int(self.np_random.integers(0, 2**31 - 1)))
|
|
self._update_tracker()
|
|
|
|
self._frame_buffer = []
|
|
|
|
obs = self._build_obs()
|
|
info = {"n_sheep": self.n_sheep}
|
|
return obs, info
|
|
|
|
def step(self, action):
|
|
action = np.clip(np.asarray(action, dtype=np.float32), -1.0, 1.0)
|
|
|
|
self.smoothed_action = (
|
|
self.ACTION_SMOOTH * self.prev_action
|
|
+ (1.0 - self.ACTION_SMOOTH) * action
|
|
)
|
|
self.prev_action = self.smoothed_action.copy()
|
|
vx, vy = float(self.smoothed_action[0]), float(self.smoothed_action[1])
|
|
omega = float(self.smoothed_action[2]) if self._action_dim >= 3 else 0.0
|
|
|
|
# Domain randomisation: compass (heading) noise.
|
|
dr = (self._herding_cfg.domain_random
|
|
if self._herding_cfg is not None else None)
|
|
slip_std = dr.wheel_slip_std if dr is not None else 0.0
|
|
if dr is not None and dr.compass_noise_std > 0.0 and self._np_rng_lidar is not None:
|
|
self.dog_heading = float(self.dog_heading + self._np_rng_lidar.normal(
|
|
0.0, dr.compass_noise_std))
|
|
|
|
# Safety supervisor — dog stays north of the gate.
|
|
if self.dog_y < DOG_SOUTH_LIMIT and vy < 0.0:
|
|
vx, vy = 0.0, 1.0
|
|
|
|
# Step the dog.
|
|
if self._drive_mode == "mecanum":
|
|
w_fl, w_fr, w_rl, w_rr = velocity_to_mecanum_wheels(
|
|
vx, vy, omega, self.dog_heading,
|
|
max_linear=DOG_MAX_LINEAR,
|
|
wheel_radius=DOG_WHEEL_RADIUS,
|
|
lx=DOG_WHEEL_BASE_X / 2.0, ly=DOG_WHEEL_BASE_Y / 2.0,
|
|
max_wheel_omega=DOG_MAX_WHEEL_OMEGA,
|
|
k_turn=4.0,
|
|
wheel_base=DOG_WHEEL_BASE,
|
|
)
|
|
robot_cfg = (self._herding_cfg.robot
|
|
if self._herding_cfg is not None else None)
|
|
strafe_efficiency = (robot_cfg.strafe_efficiency
|
|
if robot_cfg is not None else 1.0)
|
|
strafe_bleed = (robot_cfg.strafe_to_forward_bleed
|
|
if robot_cfg is not None else 0.0)
|
|
self.dog_x, self.dog_y, self.dog_heading = mecanum_step(
|
|
self.dog_x, self.dog_y, self.dog_heading,
|
|
w_fl, w_fr, w_rl, w_rr,
|
|
DOG_WHEEL_RADIUS,
|
|
DOG_WHEEL_BASE_X / 2.0, DOG_WHEEL_BASE_Y / 2.0,
|
|
WEBOTS_DT,
|
|
slip_std=slip_std,
|
|
rng=self._np_rng_lidar,
|
|
strafe_efficiency=strafe_efficiency,
|
|
strafe_to_forward_bleed=strafe_bleed,
|
|
)
|
|
else:
|
|
wL, wR = velocity_to_wheels(
|
|
vx, vy, self.dog_heading,
|
|
max_linear=DOG_MAX_LINEAR,
|
|
wheel_radius=DOG_WHEEL_RADIUS,
|
|
max_wheel_omega=DOG_MAX_WHEEL_OMEGA,
|
|
k_turn=4.0,
|
|
)
|
|
self.dog_x, self.dog_y, self.dog_heading = kinematics_step(
|
|
self.dog_x, self.dog_y, self.dog_heading,
|
|
wL, wR, DOG_WHEEL_RADIUS, DOG_WHEEL_BASE, WEBOTS_DT,
|
|
slip_std=slip_std,
|
|
rng=self._np_rng_lidar,
|
|
)
|
|
self.dog_x, self.dog_y = clip_to_field(self.dog_x, self.dog_y, margin=0.3)
|
|
# Extra constraint: dog stays north of the gate area.
|
|
if self.dog_y < DOG_SOUTH_LIMIT:
|
|
self.dog_y = DOG_SOUTH_LIMIT
|
|
|
|
# Step sheep and update penned flags (GT-based).
|
|
for i in range(self.n_sheep):
|
|
self._step_one_sheep(i)
|
|
for i in range(self.n_sheep):
|
|
if (not self.sheep_penned[i]
|
|
and is_penned(self.sheep_x[i], self.sheep_y[i])):
|
|
self.sheep_penned[i] = True
|
|
|
|
# LiDAR perception runs after sheep move; feeds the obs and the
|
|
# imitation reward. Reward/termination still use GT.
|
|
if self._tracker is not None:
|
|
self._update_tracker()
|
|
|
|
d_pen, radius = self._flock_metrics()
|
|
reward = self._compute_reward(d_pen, radius, action=action)
|
|
self.prev_d_pen = d_pen
|
|
self.prev_radius = radius
|
|
self.prev_n_penned = int(self.sheep_penned.sum())
|
|
|
|
self.steps += 1
|
|
all_penned = bool(self.sheep_penned.all())
|
|
terminated = all_penned
|
|
truncated = self.steps >= self.max_steps
|
|
if all_penned:
|
|
reward += self.W_DONE
|
|
|
|
obs = self._build_obs()
|
|
info = {
|
|
"n_sheep": self.n_sheep,
|
|
"n_penned": self.prev_n_penned,
|
|
"is_success": all_penned,
|
|
"steps": self.steps,
|
|
}
|
|
return obs, float(reward), terminated, truncated, info
|
|
|
|
# --- Internals ---
|
|
def _step_one_sheep(self, i: int) -> None:
|
|
x, y = float(self.sheep_x[i]), float(self.sheep_y[i])
|
|
peers = [(float(self.sheep_x[j]), float(self.sheep_y[j]))
|
|
for j in range(self.n_sheep) if j != i]
|
|
heading, speed_motor, new_wander = compute_heading_speed(
|
|
x, y,
|
|
penned=bool(self.sheep_penned[i]),
|
|
dog_xy=(self.dog_x, self.dog_y),
|
|
peers=peers,
|
|
wander_angle=float(self.sheep_wander[i]),
|
|
rng=self._py_rng,
|
|
)
|
|
self.sheep_wander[i] = new_wander
|
|
|
|
wL, wR = heading_speed_to_wheels(
|
|
heading, speed_motor, float(self.sheep_h[i]),
|
|
max_wheel_omega=SHEEP_MAX_WHEEL_OMEGA, k_turn=4.0,
|
|
)
|
|
nx, ny, nh = kinematics_step(
|
|
x, y, float(self.sheep_h[i]), wL, wR,
|
|
SHEEP_WHEEL_RADIUS, SHEEP_WHEEL_BASE, WEBOTS_DT,
|
|
)
|
|
|
|
# Wall clipping.
|
|
if FIELD_SHAPE == "field_round":
|
|
in_gate_col = PEN_X[0] <= nx <= PEN_X[1]
|
|
if in_gate_col:
|
|
# Allow passage through the gate column (south of the wall).
|
|
ny = float(np.clip(ny, PEN_Y[0] + 0.2, FIELD_Y[1] - 0.2))
|
|
else:
|
|
nx, ny = clip_to_field(nx, ny, margin=0.2)
|
|
else:
|
|
nx = float(np.clip(nx, FIELD_X[0] + 0.2, FIELD_X[1] - 0.2))
|
|
in_gate_col = PEN_X[0] <= nx <= PEN_X[1]
|
|
if in_gate_col:
|
|
ny = float(np.clip(ny, PEN_Y[0] + 0.2, FIELD_Y[1] - 0.2))
|
|
else:
|
|
ny = float(np.clip(ny, FIELD_Y[0] + 0.2, FIELD_Y[1] - 0.2))
|
|
|
|
self.sheep_x[i] = nx
|
|
self.sheep_y[i] = ny
|
|
self.sheep_h[i] = nh
|
|
|
|
def _flock_metrics(self):
|
|
"""Return (per-sheep mean distance to pen, max radius from CoM).
|
|
|
|
The per-sheep mean (not CoM distance) makes the progress signal
|
|
sensitive to stragglers: the dog can't game it by herding most of
|
|
the flock and abandoning one outlier.
|
|
"""
|
|
active_mask = ~self.sheep_penned
|
|
if not active_mask.any():
|
|
return 0.0, 0.0
|
|
xs = self.sheep_x[active_mask]
|
|
ys = self.sheep_y[active_mask]
|
|
per_sheep_d = np.hypot(xs - PEN_ENTRY[0], ys - PEN_ENTRY[1])
|
|
d_pen = float(per_sheep_d.mean())
|
|
com_x, com_y = float(xs.mean()), float(ys.mean())
|
|
if active_mask.sum() == 1:
|
|
radius = 0.0
|
|
else:
|
|
radius = float(np.hypot(xs - com_x, ys - com_y).max())
|
|
return d_pen, radius
|
|
|
|
def _compute_reward(self, d_pen: float, radius: float, action=None) -> float:
|
|
"""Sparse pen jackpot + dense progress shaping + Strömbom imitation."""
|
|
n_penned = int(self.sheep_penned.sum())
|
|
delta_pen = n_penned - self.prev_n_penned
|
|
|
|
d_progress = max(-5.0, min(5.0, self.prev_d_pen - d_pen))
|
|
r = (self.W_PEN_DELTA * delta_pen
|
|
+ self.W_PROGRESS * d_progress
|
|
+ self.W_TIME)
|
|
|
|
if action is not None and self.W_IMITATE > 0.0:
|
|
positions = self._perceived_positions()
|
|
if positions:
|
|
sx, sy, _mode = strombom_action(
|
|
(self.dog_x, self.dog_y), positions, PEN_ENTRY,
|
|
)
|
|
a_norm = math.hypot(float(action[0]), float(action[1]))
|
|
s_norm = math.hypot(sx, sy)
|
|
if a_norm > 1e-3 and s_norm > 1e-3:
|
|
cos_sim = (float(action[0]) * sx + float(action[1]) * sy) / (a_norm * s_norm)
|
|
r += self.W_IMITATE * cos_sim
|
|
|
|
return float(r)
|
|
|
|
def _build_single_obs(self) -> np.ndarray:
|
|
if self._tracker is not None:
|
|
# LiDAR mode: the obs sees only the tracker's active set.
|
|
active = self._tracker.get_positions()
|
|
sheep_xy_list = list(active.values())
|
|
sheep_penned_list = [False] * len(sheep_xy_list)
|
|
else:
|
|
sheep_xy_list = list(zip(self.sheep_x.tolist(), self.sheep_y.tolist()))
|
|
sheep_penned_list = self.sheep_penned.tolist()
|
|
return build_obs(
|
|
(self.dog_x, self.dog_y), self.dog_heading,
|
|
sheep_xy_list, sheep_penned_list,
|
|
n_max=self._max_n_sheep,
|
|
n_expected=self.n_sheep,
|
|
)
|
|
|
|
def _build_obs(self) -> np.ndarray:
|
|
single = self._build_single_obs()
|
|
if self._frame_stack <= 1:
|
|
return single
|
|
# On reset the buffer is empty — pad with copies of the first frame.
|
|
if not self._frame_buffer:
|
|
self._frame_buffer = [single.copy() for _ in range(self._frame_stack)]
|
|
else:
|
|
self._frame_buffer.append(single)
|
|
if len(self._frame_buffer) > self._frame_stack:
|
|
self._frame_buffer = self._frame_buffer[-self._frame_stack:]
|
|
return np.concatenate(self._frame_buffer, axis=0).astype(np.float32)
|
|
|
|
# --- LiDAR perception ---
|
|
def _all_sheep_xy(self) -> list[tuple[float, float]]:
|
|
"""Every sheep, including penned (the LiDAR sees them)."""
|
|
return [(float(self.sheep_x[i]), float(self.sheep_y[i]))
|
|
for i in range(self.n_sheep)]
|
|
|
|
def _update_tracker(self) -> None:
|
|
lidar_cfg = (self._herding_cfg.lidar
|
|
if self._herding_cfg is not None else None)
|
|
detection_cfg = (self._herding_cfg.detection
|
|
if self._herding_cfg is not None else None)
|
|
ranges = simulate_scan(
|
|
self.dog_x, self.dog_y, self.dog_heading,
|
|
self._all_sheep_xy(),
|
|
rng=self._np_rng_lidar,
|
|
lidar_cfg=lidar_cfg,
|
|
)
|
|
detections = detections_from_scan(
|
|
ranges, self.dog_x, self.dog_y, self.dog_heading,
|
|
detection_cfg=detection_cfg,
|
|
lidar_cfg=lidar_cfg,
|
|
)
|
|
# Domain randomisation: inject false-positive detections near static
|
|
# features to mimic the spurious clusters Webots' physical LiDAR
|
|
# produces from real 3D geometry (walls, posts, fence rails).
|
|
dr = (self._herding_cfg.domain_random
|
|
if self._herding_cfg is not None else None)
|
|
if dr is not None and dr.fp_rate > 0.0 and self._np_rng_lidar is not None:
|
|
detections = list(detections)
|
|
detections.extend(
|
|
self._sample_false_positives(dr.fp_rate, dr.fp_std_pos))
|
|
self._tracker.update(detections)
|
|
|
|
# Static feature anchor points used for FP injection.
|
|
# The rectangular list covers gate posts and field corners; the round
|
|
# list covers just the gate posts (the circular wall is handled separately).
|
|
_FP_ANCHORS_RECT = (
|
|
(10.0, -15.0), (13.0, -15.0), # gate posts
|
|
(15.0, 15.0), (15.0, -15.0),
|
|
(-15.0, 15.0), (-15.0, -15.0), # field corners
|
|
(15.0, 0.0), (-15.0, 0.0), # mid-wall returns
|
|
(0.0, 15.0), (0.0, -15.0),
|
|
)
|
|
_FP_ANCHORS_ROUND = (
|
|
(0.0, -15.0), # gate centre
|
|
(-1.5, -15.0), (1.5, -15.0), # gate posts
|
|
(0.0, 15.0), # north wall
|
|
(10.6, -10.6), (-10.6, -10.6), # circular wall quadrants
|
|
)
|
|
|
|
def _sample_false_positives(
|
|
self, fp_rate: float, fp_std: float,
|
|
) -> list[tuple[float, float]]:
|
|
"""Return a list of spurious (x, y) detections for this step."""
|
|
from herding.world.geometry import FIELD_SHAPE
|
|
anchors = (self._FP_ANCHORS_ROUND
|
|
if FIELD_SHAPE == "field_round"
|
|
else self._FP_ANCHORS_RECT)
|
|
n_fps = int(self._np_rng_lidar.poisson(fp_rate))
|
|
if n_fps == 0:
|
|
return []
|
|
fps = []
|
|
chosen = self._np_rng_lidar.integers(0, len(anchors), size=n_fps)
|
|
noise = self._np_rng_lidar.normal(0.0, fp_std, size=(n_fps, 2))
|
|
for k in range(n_fps):
|
|
ax, ay = anchors[chosen[k]]
|
|
fps.append((float(ax + noise[k, 0]), float(ay + noise[k, 1])))
|
|
return fps
|
|
|
|
def perceived_positions(self) -> dict[str, tuple[float, float]]:
|
|
"""What the controller would "see" this step: tracker output in
|
|
LiDAR mode, ground truth in privileged mode. Used by demo
|
|
collection and analytic-policy eval so the teacher runs on the
|
|
same perception the deployed controller has.
|
|
"""
|
|
if self._tracker is not None:
|
|
return self._tracker.get_positions()
|
|
return {f"s{i}": (float(self.sheep_x[i]), float(self.sheep_y[i]))
|
|
for i in range(self.n_sheep) if not self.sheep_penned[i]}
|
|
|
|
_perceived_positions = perceived_positions
|