21 KiB
RL-Driven Shepherd Herding — Implementation Plan
This plan turns the existing Strömbom-only Webots project into a dual-mode shepherd controller (RL primary, Strömbom fallback), with a fast Gymnasium training environment that mirrors the Webots dynamics tightly enough for sim-to-sim transfer. Stable-Baselines3 PPO is the learner.
1. Current state (audit)
World geometry — worlds/field.wbt
- Field bounded by stone walls at x,y ∈ [−15, +15]. Inside-usable area is
~[−14.5, 14.5] (
X_MIN/MAXinflocking.py). - Pen is inside the field: x ∈ [10, 13], y ∈ [−15, −8], with the opening on its north side at y = −8 (post-and-rail fence W/E; open N).
- South stone wall has a gate at x ∈ [10, 13], y = −15 (split wall + gate posts at x=10 and x=13). So sheep that get penned end up between the fence (N side at y=−8) and the south stone wall (with the wooden gate at y=−15 currently slightly ajar). The pen is effectively an L-shape inside the field, not external.
- Spawns: dog at origin (0, 0), 3 sheep around (3, ±2) and (4, 0). Two more sheep are commented out.
Robots — protos
- Sheep (
protos/Sheep.proto): differential drive, wheel radius 0.031 m, axle half-width 0.10 m → wheel base 0.20 m.maxVelocity = 25 rad/s→ max linear ≈ 0.78 m/s. Sensors: GPS, Compass, Emitter+Receiver on channel 1.supervisor = TRUE(used to repaint wool pink on pen entry). - ShepherdDog (
protos/ShepherdDog.proto): differential drive, wheel radius 0.038 m, axle half-width 0.14 m → wheel base 0.28 m.maxVelocity = 70 rad/s→ max linear ≈ 2.66 m/s. Sensors: GPS, Compass, Gyro, Accelerometer, Lidar (front-only, FOV 2.44 rad ≈ 140°, 180 rays, range 0.10–12 m, noise 0.005), Emitter+Receiver on channel 1, cosmetic ear/tail motors.
Sheep controller — controllers/sheep/{sheep.py,flocking.py}
- Reynolds-style boid stack: flee (quadratic ramp inside FLEE_DIST=7 m), cohesion (within 8 m), separation (within 2.5 m), wall soft repulsion (margin 5 m), wall hard escape (margin 1 m, gain 50), wander.
- Pen-aware: sheep below the gate line but outside the gate corridor get a
northward "deadzone" assist; on first entry into the pen rectangle,
sheep latches
penned=True, repaints pink, and switches to in-pen containment + jitter. - Driver: heading-error PD on diff-drive (k=4), forward velocity scaled by
cos(err), MAX_SPEED=22 (motor units, capped by proto's 25 rad/s). - Stuck detector: if displacement < 0.05 m for 20 steps, drives toward field origin to escape wall-pin (a known differential-drive failure mode).
Dog controller — controllers/shepherd_dog/{shepherd_dog.py,strombom.py}
- Strömbom collect/drive heuristic. CoM-radius gating
radius > F·√nwith F=2 selects collect (push furthest sheep inward) vs drive (push CoM toward the pen entry point at (11.5, −8.0)). - Deadzone rescue: when a sheep is below the gate line and outside the pen's x-corridor, the dog repositions to a "behind the sheep, opposite the pen" stand-off so the sheep's flee vector points back through the gate. Variants 0/1 alternate lateral offset to break corner cycles.
- Stuck-rescue, EMA action smoothing, target-deadband, RESCUE_SPEED_CAP, cooldown — all empirical fixes for diff-drive oscillation.
- Logs full per-step debug to
dog_behavior_log.csv(currently 7 MB — add to.gitignore).
Deleted training scaffolding (per git status)
controllers/shepherd_dog_rl/{shepherd_dog_rl.py, final_model.zip, vecnorm.pkl, plot_debug.py}training/{config.json, herding_env.py, parity_test.py, requirements.txt, train.py, train_at.py, viz.py, runs/.gitkeep}
A previous attempt existed; we'll redesign rather than resurrect, keeping only the lessons (parity-tested env, VecNormalize wrapper, eval cadence).
2. Design decisions
2.1 Pen location — keep inside-field with N gate
The user offered moving the pen external (through a wall hole). Tradeoffs:
| Option | Pros | Cons |
|---|---|---|
| (A) Keep inside-field (current) | World already built; Strömbom logic already tuned; gate corridor is short | Dog must navigate around three pen walls; adds geometric clutter |
| (B) External pen via wall hole | Cleaner field — dog only sees sheep + outer walls; pen as goal region beyond a 3 m hole at y=−15 | Requires editing field.wbt (split south wall, add external pen walls beyond y<−15); existing rescue/deadzone logic must be retuned; outside-field flocking constants don't currently apply |
Recommendation: keep (A) for parity with the working Strömbom controller, but add a simplification: widen the pen entrance from 3 m (x ∈ [10, 13]) to 4 m (x ∈ [9.5, 13.5]) and raise the entrance line from y=−8 to y=−7.5 to give the dog more turning room. Optional later: gate B as a curriculum extension (Section 7).
2.2 Where to train
PPO on Webots directly is too slow (real-time stepping, single env, slow reset). The previous training scaffolding used a Python 2D sim — that is the right approach. Constraints for sim-to-sim transfer:
- Use the exact same flocking math: import
controllers/sheep/flocking.pyfrom the env, do not reimplement. - Use the same world constants: import
controllers/shepherd_dog/strombom.pyfor pen geometry and Strömbom baseline. - Model differential drive faithfully: match wheel-radius, base, and
max wheel-velocity from the proto files. Heading update from
(ω_R − ω_L)·r / b, position from(ω_R + ω_L)·r / 2. - Match Webots step:
basicTimeStep = 16 ms. The sheep controller runs at every basic step; the env will use the samedt = 0.016 s. - Lidar deferred: dog policy will use a symbolic observation (positions of dog + sheep, plus pen geometry) — not raw lidar — for the first iteration. Lidar-from-pixels is a much harder learning problem and isn't required for the herding task. (See Section 7 for an optional later upgrade.)
2.3 Action space for the dog
Two viable choices:
- (a) High-level velocity vector
(vx, vy) ∈ [−1, 1]². The same representation Strömbom emits today; the existingdrive_action(vx, vy, ...)function inshepherd_dog.pyconverts this to wheel speeds. Decouples the policy from low-level diff-drive oscillations and enables direct A/B against Strömbom. - (b) Direct wheel speeds
(ω_L, ω_R) ∈ [−1, 1]². More expressive but the policy must learn diff-drive control from scratch — which is exactly the source of the wall-stuck and oscillation pain we're trying to avoid.
Recommendation: (a) — high-level (vx, vy). Reuses the well-tuned
drive_action controller, which already handles cos(err) clamping and
turn gain. RL focuses on strategy, not actuation.
2.4 Observation space for the dog
Symbolic, fixed-size, normalized to [−1, 1]:
| Field | Dim | Notes |
|---|---|---|
| Dog (x, y, cos h, sin h) | 4 | Position normalized by 15 |
| Sheep CoM (x, y) | 2 | Of active (not-penned) sheep |
| Sheep dispersion (radius, std-x, std-y) | 3 | Strömbom collect-vs-drive features |
| Vector dog→CoM (dx, dy, dist) | 3 | Helps the value function |
| Vector dog→pen-entry (dx, dy, dist) | 3 | |
| Vector furthest-sheep→CoM (dx, dy) | 2 | Strömbom collect target hint |
| Min sheep-to-wall distance + min dog-to-wall | 2 | Safety signal |
| Active sheep count / N_max | 1 | |
| 8-bin polar histogram of sheep around dog | 8 | Order-invariant flock shape |
Total: 28 features. Order-invariant by construction (histogram + summary stats), so the policy generalizes across flock sizes 1..N_max.
2.5 Reward
Sparse-only is too hard at flock scale; we shape conservatively.
r_t = w_pen · ΔN_penned # +1 per newly penned sheep
+ w_progress· (d_CoM_pen[t-1] − d_CoM_pen[t]) # closer-to-pen progress
+ w_compact· (R[t-1] − R[t]) # tighter flock progress
− w_time · 1 # constant time penalty
− w_wall · I(min_wall_dist < 1.0 m) # dog too close to wall
− w_collide· I(dog within 0.3 m of any sheep) # avoid contact
+ w_done · I(all sheep penned) # terminal bonus
Initial weights: w_pen=2.0, w_progress=0.5, w_compact=0.2, w_time=0.005, w_wall=0.01, w_collide=0.05, w_done=10.0. Tune via 1-sheep curriculum
first — if the dog learns 1-sheep cleanly, the weights are sane.
2.6 Episode
- Max steps: 3000 (≈ 48 s at dt=16 ms — generous).
- Termination: all sheep penned (success), dog/sheep stuck > 600 steps with no progress (failure), step limit (timeout).
- Reset: domain-randomized — sheep count ∈ {1..N_max}, sheep positions uniform in field minus pen+gate corridor, dog at origin ± U(−2, 2).
2.7 Curriculum
| Stage | N_sheep | Duration (steps) | Pass criterion |
|---|---|---|---|
| 0 | 1 | 0.5 M | success ≥ 90 % |
| 1 | 2 | 1.0 M | success ≥ 80 % |
| 2 | 3 | 1.5 M | success ≥ 70 % |
| 3 | 1..3 mixed | 2.0 M | mean reward stable |
| 4 (optional) | 5 | 2.0 M | success ≥ 60 % |
Implemented by changing only n_sheep in the env reset.
3. Repository layout (new)
project/
├── controllers/
│ ├── sheep/ # unchanged
│ ├── shepherd_dog/ # Strömbom controller (renamed entry)
│ │ ├── shepherd_dog.py # mode-switch wrapper: RL | strombom
│ │ ├── strombom.py # unchanged (canonical Strömbom)
│ │ └── policy_loader.py # NEW: loads SB3 zip + VecNormalize
│ └── ...
├── herding/ # NEW: Python package, importable from env + controller
│ ├── __init__.py
│ ├── geometry.py # field/pen constants, in_pen(), wall helpers (single source of truth)
│ ├── flocking_sim.py # vectorised numpy port of flocking.py for fast batched sheep
│ ├── diffdrive.py # diff-drive integrator matching the proto specs
│ └── obs.py # observation builder shared by env and Webots controller
├── training/ # NEW
│ ├── herding_env.py # gymnasium.Env, single-agent (the dog)
│ ├── parity_test.py # asserts env trajectory ≈ Webots trajectory for fixed seeds
│ ├── train_ppo.py # SB3 PPO entry point
│ ├── eval.py # rollout + metrics (success rate, time-to-pen)
│ ├── configs/
│ │ ├── ppo_default.yaml
│ │ └── curriculum.yaml
│ ├── runs/ # tensorboard + checkpoints (.gitignored)
│ └── requirements.txt
├── docs/
│ └── project.md # unchanged
├── plan.md # this file
└── ...
herding/ becomes the single source of truth for geometry and dynamics.
The Webots controllers and the training env both import from it, so when a
constant changes in one place it changes everywhere — eliminating the
sim/Webots-drift class of bugs.
This means the existing controllers/sheep/flocking.py and
controllers/shepherd_dog/strombom.py become thin shims that re-export
from herding/. Webots controllers can import herding/ because Webots
adds the project root to sys.path at controller startup; we'll verify.
4. The Gymnasium environment — training/herding_env.py
class HerdingEnv(gymnasium.Env):
metadata = {"render_modes": ["rgb_array", "human"]}
def __init__(self, n_sheep=3, max_steps=3000, dt=0.016, seed=None):
self.action_space = Box(low=-1, high=1, shape=(2,), dtype=np.float32)
self.observation_space = Box(low=-1, high=1, shape=(28,), dtype=np.float32)
...
def reset(self, *, seed=None, options=None):
# Random sheep positions in field \ pen corridor, dog near origin.
# Optional curriculum: options["n_sheep"] overrides.
...
def step(self, action):
vx, vy = action # high-level velocity intent
# Convert to wheel speeds via the same drive_action inverse used in Webots
wL, wR = self._diffdrive_inverse(vx, vy, self.dog_state)
self.dog_state = self._integrate_diffdrive(self.dog_state, wL, wR, self.dt)
# Step every sheep one boid step (vectorized in flocking_sim.py)
self.sheep_state = self._step_sheep(self.sheep_state, self.dog_state)
# Update penned set, compute reward, observation, done flags
...
Key points:
- Vectorised sheep update: re-implements
flocking.pyin numpy so 100 parallel envs with 5 sheep each take ms, not seconds. Numerical parity with the scalar version is asserted inparity_test.py. - Same diff-drive integrator for the dog as Webots will see at inference. Wall + pen-fence collisions clamp position (a Webots-realistic no-pass-through approximation).
- Domain randomization in reset: sheep count, spawn positions, sheep flock-parameter jitter (±10 % on FLEE_DIST, COHESION_DIST, etc.) for robustness.
5. Training pipeline — training/train_ppo.py
- Algorithm: SB3
PPOwithMlpPolicy,n_steps=2048,batch_size=256,n_epochs=10,gamma=0.995,gae_lambda=0.95,clip_range=0.2,ent_coef=0.005,vf_coef=0.5,learning_rate=3e-4. - Vec envs:
SubprocVecEnv× 16 parallel envs (the env is pure numpy so subprocs are CPU-cheap). - Normalization:
VecNormalize(norm_obs=True, norm_reward=True, clip_obs=10.0). Pickled alongside the policy zip — both required at inference. - Callbacks:
CheckpointCallbackevery 100 k steps.EvalCallbackon a separate eval env (no normalization-update) every 50 k steps; logs success rate and time-to-pen to TensorBoard.- Custom
CurriculumCallback: bumpsn_sheepwhen eval success rate crosses the stage threshold for 3 consecutive evals.
- Determinism for debugging: seed-pinned eval env so regressions are catchable.
6. Webots integration — RL inference path
controllers/shepherd_dog/shepherd_dog.py becomes a thin wrapper:
MODE = os.environ.get("HERDING_MODE", "rl") # "rl" | "strombom"
if MODE == "rl":
policy = policy_loader.load("training/runs/best/policy.zip",
"training/runs/best/vecnormalize.pkl")
obs_fn = build_obs # from herding/obs.py
else:
obs_fn = None # strombom path uses sheep_positions directly
while robot.step(timestep) != -1:
receive_messages()
if MODE == "rl":
obs = obs_fn(dog_xy, dog_heading, sheep_positions, ...)
action, _ = policy.predict(obs, deterministic=True)
vx, vy = action.tolist()
else:
vx, vy, mode, dbg = compute_action_debug(dog_xy, sheep_positions, PEN_ENTRY)
# plus existing rescue/cooldown/EMA layer
drive_action(vx, vy, ...)
A safety supervisor wraps the RL output: if obs indicates the dog is
< 0.6 m from a wall, override with the existing wall-escape behavior
(reverse + turn). This is a hard guarantee diff-drive needs because PPO
may not discover wall-escape reliably from on-policy data.
policy_loader.py handles the SB3 import lazily so the controller still
works with MODE=strombom even if SB3 is not installed in the Webots
Python environment.
7. Optional extensions (post-baseline)
- External pen (Section 2.1 option B): edit
field.wbtto extend the south wall hole into an external L-shaped pen with its own walls; updateherding/geometry.py; retrain stage 3 only. - Lidar observation: replace symbolic obs with 36-bin downsampled lidar + ego state; train end-to-end. Useful as the "extra merit" dimension in the project doc.
- Two-dog mode: make env multi-agent, train with
MAPPO-style shared critic or independent PPO. The proto already supports multiple dog instances; world only needs a secondShepherdDognode. - Mecanum comparison: swap the dog proto for a mecanum variant; same
policy, different
_integrate_diffdrive(becomes holonomic). - Sheep flock size scaling: 5, 10, 20 — the obs is order-invariant so the same policy generalises; just curriculum further.
8. Risks & mitigations
| Risk | Mitigation |
|---|---|
| Sim-to-Webots gap (sheep dynamics, wall friction) | parity_test.py asserts trajectory match within tolerance for fixed seeds; if it fails, fix the env, not the policy |
| Dog learns to wall-pin sheep against fence | Add w_collide penalty + min-sheep-to-wall term in obs; curriculum from 1 sheep first |
| PPO oscillation collapses into spinning | Action smoothing in env step (EMA on (vx, vy), mirroring ACTION_SMOOTH=0.35 from Strömbom controller); reward small ‖a_t − a_{t-1}‖ penalty |
| Pen approach failures (sheep refuse gate) | Reuse the existing deadzone_rescue as a scripted fallback triggered when a sheep has been deadzoned > 200 steps — RL handles the common case, scripted handles the corner |
| Gym version mismatch (gymnasium vs gym) | Lock to gymnasium>=0.29, stable-baselines3>=2.3 in requirements |
9. Milestones (suggested order of implementation)
- M0 — Refactor (no behavior change): create
herding/package, move constants out offlocking.py/strombom.py, leave shims; verify Webots still runs Strömbom unchanged. Adddog_behavior_log.csvto.gitignore. - M1 — Env & parity:
herding_env.py,parity_test.py. Asserts sheep + dog trajectories match Webots within tolerance for 5 fixed seeds. Done when parity test green. - M2 — PPO baseline: train Stage 0 (1 sheep) for 0.5 M steps; eval in env at ≥ 90 % success.
- M3 — Webots inference: load Stage 0 policy in
shepherd_dog.pywithHERDING_MODE=rl; verify the dog herds 1 sheep into the pen in the actual Webots world. This is the sim-to-sim transfer gate. - M4 — Curriculum: stages 1–3, ~5 M steps total, with checkpoints and eval logs.
- M5 — Strömbom comparison: run both controllers on a fixed eval suite (same seeds, 1/2/3 sheep), log success rate and time-to-pen. This is a deliverable for the project's "quantitative evaluation" goal.
- M6 — Documentation: a short README in
training/showing how to train, evaluate, and switch modes in Webots.
Each milestone is independently demoable. M0–M3 is the critical path to "RL works in Webots"; M4–M6 polishes it for the project deliverable.
10. Decisions (locked in by implementation)
- Pen layout: option B (external pen). The pen sits south of the field at x ∈ [10, 13], y ∈ [-22, -15] and is reached through the existing 3 m gap in the south stone wall. The old in-field quarantine fence is gone and the wooden gate is modeled as swung-open and parked on the west gate post so the corridor is unobstructed. This kills the deadzone class entirely.
- Flock size: 1..10 sheep, sampled uniformly each reset. The order-
invariant observation (CoM, dispersion, polar histogram) lets a
single policy generalise across the whole range. A curriculum widens
max_n_sheepfrom 1 to 10 over training to keep early exploration tractable. - Single-sheep mode: handled by the same policy (n_sheep=1 is the first stage of the curriculum and stays in the training distribution throughout). No separate model.
- Hardware: GPU for training. SubprocVecEnv × 16 on CPU feeds an MlpPolicy on GPU; ~2–3 h for the full curriculum.
11. What was built
herding/ # single source of truth, importable from both
geometry.py # field/pen constants, latch helpers, robot specs
flocking_sim.py # Reynolds boid step (matches Webots controller)
diffdrive.py # diff-drive kinematics + velocity↔wheels
obs.py # 28-D order-invariant observation builder
strombom.py # collect/drive heuristic (baseline + fallback)
worlds/field.wbt # external pen south of field, 10 sheep slots,
# gate parked open, in-field fence removed
controllers/sheep/sheep.py # imports from herding/, latches on
# is_penned_position
controllers/shepherd_dog/
shepherd_dog.py # mode switch (HERDING_MODE=rl|strombom),
# safety supervisor for DOG_SOUTH_LIMIT
policy_loader.py # lazy SB3 zip + VecNormalize loader
strombom.py # shim re-exporting herding.strombom
training/
herding_env.py # gymnasium.Env, action smoothing, reward shaping
train_ppo.py # SB3 PPO with VecNormalize, eval, checkpoints,
# curriculum callback
eval.py # success-rate / time-to-pen across n_sheep
parity_test.py # shape, determinism, baseline-rollout smoke test
configs/ppo_default.yaml
requirements.txt
README.md # how to train, evaluate, switch modes in Webots
12. To run
# 1. Install deps (CUDA-enabled torch wheel for GPU)
pip install -r training/requirements.txt
# 2. Smoke test
python -m training.parity_test
# 3. Train (5 M steps, ~2–3 h on a single GPU)
python -m training.train_ppo --out-dir training/runs/baseline
# 4. Evaluate vs Strömbom
python -m training.eval --policy training/runs/baseline/best
python -m training.eval --policy strombom
# 5. Run in Webots
export HERDING_MODE=rl
export HERDING_POLICY_DIR=$PWD/training/runs/baseline/best
webots worlds/field.wbt