cfbf4a0267
The launcher can now spawn two `ShepherdDog` robots, each masked to a single axis of motion, so the herding workload is split orthogonally. Mechanic: * `HERDING_NDOGS=2` (default 1) tells `tools/run_webots.sh` to replace the single-dog node in the generated test world with two copies: - `ShepherdDogX` at (-4, -10), `customData "axis=x"` - `ShepherdDogY` at (+4, -10), `customData "axis=y"` Each spawn position sits south of the field interior so the pair doesn't collide with starting sheep. * `controllers/shepherd_dog/shepherd_dog.py` reads `getCustomData()` at startup; when `axis=x|y` it zeroes the off-axis component of every action *after* speed modulation and *before* EMA smoothing. With `customData` empty the controller behaves identically to single-dog mode, so all existing launches are unaffected. * The dog's emitter line now carries the robot's name (`dog:ShepherdDogX:x:y`), and `controllers/sheep/sheep.py` keeps a `dogs` dict keyed by name, picking the closest one each step for its flee target. Single-dog runs still use the legacy two-field `dog:x:y` format thanks to a length check. * `HERDING_NDOGS` is written into `herding_runtime.cfg` and exported to subprocesses so future tooling can read it. Verified behaviour in Webots smoke tests (HERDING_NDOGS=2, strombom, diff/field, 5 sheep): both dogs spawn with the expected names and axis tags, the dual-dog status print appears, each dog acts only on its assigned axis early in the trial, and the masking is internally consistent. The pair stalls before penning under pure axis-split because each dog reaches its drive standoff and then has only one degree of freedom — useful research finding for the write-up; coordination strategy (shared CoM, role-switching, etc.) is future work. 126 pytest cases still pass. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
149 lines
4.9 KiB
Python
149 lines
4.9 KiB
Python
"""Sheep flocking controller (Webots).
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Each sheep emits its GPS position every 3 steps and listens for the
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dog's position and peer-sheep positions. The behavioural step is
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delegated to :func:`herding.world.flocking_sim.compute_heading_speed`
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so the env and Webots use identical sheep dynamics.
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A sheep latches penned the first time it crosses the gate plane south;
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the wool turns pink (via the exposed ``woolColor`` PROTO field) and
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the dynamics switch to in-pen containment.
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"""
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import math
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import os
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import random
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import sys
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# --- Make the shared herding/ package importable from this controller dir ---
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_HERE = os.path.dirname(os.path.abspath(__file__))
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_PROJECT_ROOT = os.path.normpath(os.path.join(_HERE, "..", ".."))
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if _PROJECT_ROOT not in sys.path:
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sys.path.insert(0, _PROJECT_ROOT)
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from controller import Supervisor
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from herding.world.diffdrive import heading_speed_to_wheels
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from herding.world.flocking_sim import MAX_SPEED, compute_heading_speed
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from herding.world.geometry import (
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SHEEP_MAX_WHEEL_OMEGA,
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is_penned,
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)
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# --- Devices ---
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robot = Supervisor()
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timestep = int(robot.getBasicTimeStep())
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name = robot.getName()
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self_node = robot.getSelf()
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left_motor = robot.getDevice("left wheel motor")
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right_motor = robot.getDevice("right wheel motor")
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left_motor.setPosition(float("inf"))
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right_motor.setPosition(float("inf"))
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left_motor.setVelocity(0.0)
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right_motor.setVelocity(0.0)
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MOTOR_MAX = min(left_motor.getMaxVelocity(), SHEEP_MAX_WHEEL_OMEGA)
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gps = robot.getDevice("gps"); gps.enable(timestep)
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compass = robot.getDevice("compass"); compass.enable(timestep)
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receiver = robot.getDevice("receiver"); receiver.enable(timestep)
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emitter = robot.getDevice("emitter")
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# --- Helpers ---
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def bearing():
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"""World-frame heading (0 = east, π/2 = north)."""
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n = compass.getValues()
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return math.atan2(n[0], n[1])
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def drive(heading, speed_motor):
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left_w, right_w = heading_speed_to_wheels(
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heading, min(speed_motor, MAX_SPEED), bearing(), MOTOR_MAX, k_turn=4.0
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)
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left_motor.setVelocity(left_w)
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right_motor.setVelocity(right_w)
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def paint_pink():
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"""Switch the sheep's wool to pink via the exposed PROTO field."""
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self_node.getField("woolColor").setSFColor([1.0, 0.55, 0.72])
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# --- State ---
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wander_angle = random.uniform(-math.pi, math.pi)
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step_count = 0
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dogs = {} # name → (x, y); supports the dual-dog setup
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peers = {} # name → (x, y); periodically pruned
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penned = False
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# Safety net for differential-drive sheep pinned against a wall.
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_prev_x, _prev_y = None, None
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_stuck_count = 0
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STUCK_STEPS = 20
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STUCK_DIST = 0.05
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# --- Main loop ---
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while robot.step(timestep) != -1:
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step_count += 1
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pos = gps.getValues()
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x, y = pos[0], pos[1]
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if not penned and is_penned(x, y):
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penned = True
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paint_pink()
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# Stale peers get dropped periodically so a peer that's gone silent
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# doesn't permanently distort the local CoM. Dogs are pruned too —
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# otherwise a temporarily-silent dog stays in `dogs` forever and
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# the closest-dog flee target stops being accurate.
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if step_count % 30 == 0:
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peers.clear()
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dogs.clear()
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while receiver.getQueueLength() > 0:
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msg = receiver.getString()
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receiver.nextPacket()
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parts = msg.split(":")
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# Legacy single-dog message: "dog:x:y".
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# Dual-dog message: "dog:NAME:x:y".
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if parts[0] == "dog" and len(parts) == 3:
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dogs["ShepherdDog"] = (float(parts[1]), float(parts[2]))
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elif parts[0] == "dog" and len(parts) >= 4:
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dogs[parts[1]] = (float(parts[2]), float(parts[3]))
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elif parts[0] == "sheep" and len(parts) >= 4 and parts[1] != name:
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peers[parts[1]] = (float(parts[2]), float(parts[3]))
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# Flee target = closest known dog; the flocking heuristic only needs
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# one (vx, vy) repulsion vector regardless of how many dogs are out
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# there. With two dogs at orthogonal axes, the sheep will see one of
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# them as nearest at any moment and react to it; the other dog's
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# influence enters through the sheep that does react to it pushing
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# this sheep in turn (Reynolds peer-repulsion).
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if dogs:
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closest = min(dogs.values(), key=lambda d: math.hypot(d[0] - x, d[1] - y))
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dog_xy = closest
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else:
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dog_xy = None
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heading, speed, wander_angle = compute_heading_speed(
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x=x, y=y, penned=penned, dog_xy=dog_xy, peers=peers,
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wander_angle=wander_angle,
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)
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# Stuck-against-wall recovery: drive toward the field centre.
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if _prev_x is not None:
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moved = math.hypot(x - _prev_x, y - _prev_y)
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_stuck_count = _stuck_count + 1 if moved < STUCK_DIST else 0
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if _stuck_count >= STUCK_STEPS:
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heading = math.atan2(-y, -x)
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speed = MAX_SPEED
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_stuck_count = 0
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_prev_x, _prev_y = x, y
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drive(heading, speed)
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if step_count % 3 == 0:
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emitter.send(f"sheep:{name}:{x:.4f}:{y:.4f}")
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